Classes ABSTRACT_SPECIAL* -- Ancestor of SPECIAL to perform queries on SPECIAL without knowing its actual generic type. ACTIVE* [G] -- Active data structures, which at every stage have -- a possibly undefined current item. -- Basic access and modification operations apply to the current item. ADDRESS_APPLIED_TO_MELTED_FEATURE -- Exception raised when $ is applied to melted feature ALLOCATED_SOUND_T -- chocolate doom i_sdlsound.c AMMOTYPE_T -- ammotype_t enum from doomdef.h AM_MAP -- am_map.c -- the automap code ANGLE_T -- tables.h ANIM_T -- anim_t from wi_stuff.c -- -- Animation. -- There is another anim_t used in p_spec. ANY -- Project-wide universal properties. -- This class is an ancestor to all developer-written classes. -- ANY may be customized for individual projects or teams. ARGUMENTS -- Access to command-line arguments. This class -- may be used as ancestor by classes needing its facilities. ARGUMENTS_32 -- Access to command-line arguments. This class -- may be used as ancestor by classes needing its facilities. ARRAY [G] -- Sequences of values, all of the same type or of a conforming one, -- accessible through integer indices in a contiguous interval. ARRAYED_LIST [G] -- Lists implemented by resizable arrays ARRAYED_LIST_CURSOR -- Cursors for arrayed lists ARRAYED_LIST_ITERATION_CURSOR [G] -- External forward one-step iteration cursor for ARRAYED_LIST. ARRAYED_QUEUE [G] -- Unbounded queues, implemented by resizable arrays ARRAYED_QUEUE_ITERATION_CURSOR [G] -- External iteration cursor for ARRAYED_QUEUE. ARRAYED_STACK [G] -- Stacks implemented by resizable arrays ARRAY_ITERATION_CURSOR [G] -- External forward one-step iteration cursor for ARRAY. ASSERTION_VIOLATION* -- Exception represents an assertion violation. BAD_INSPECT_VALUE -- Exception raised by inspect value which is not one -- of the inspect constants, if there is no Else_part. BAG* [G] -- Collections of items, where each item may occur zero -- or more times, and the number of occurrences is meaningful. BILINEAR* [G] -- Structures that may be traversed forward and backward BOOLEAN -- Truth values, with the boolean operations BOOLEAN_REF -- References to objects containing a boolean value BOUNDED* [G] -- Bounded data structures, with a notion of capacity. BOX* [G] -- Data structures of the most general kind, -- having the potential ability to become full, -- and characterized by their implementation properties. BUTTON_T -- button_t from p_spec.h BYTE_ARRAY -- Reference for array of bytes (NATURAL_8) BYTE_SEQUENCE* -- General interface for a bound byte sequence CARD_T -- card_t from doomdef.h CEILING_E -- ceiling_e from p_spec.h CELL [G] -- Cells containing an item CHAIN* [G] -- Possibly circular sequences of items, -- without commitment to a particular representation CHANNEL_T -- s_sound.c CHARACTER_32 -- Unicode characters, with comparison operations CHARACTER_32_REF -- References to objects containing a unicode character value CHARACTER_8 -- Characters, with comparison operations and an ASCII code CHARACTER_8_REF -- References to objects containing a character value CHARACTER_PROPERTY -- Helper functions to provide property of a Unicode character of type CHARACTER_32. -- This includes finding out if a character is lower, upper, title case, or if it is a digit, -- a punctuation, a control or a space character. CHEAT_T -- cheat_t from d_player.h -- -- Player internal flags, for cheats and debug CHECK_VIOLATION -- Exception raised by violated checks CLIPRANGE_T -- cliprange_t from r_bsp.c -- -- ClipWallSegment -- Clips the given range of columns -- and includes it in the new clip list. COLLECTION* [G] -- General container data structures, -- characterized by the membership properties of their items. COLUMN_T -- r_defs.h COMPARABLE* -- Objects that may be compared according to a total order relation -- -- Note: The basic operation is < (less than); others are defined -- in terms of this operation and is_equal. COM_FAILURE -- Exception for a COM error CONSOLE -- Commonly used console input and output mechanisms. -- This class may be used as ancestor by classes needing its facilities. CONTAINER* [G] -- Data structures of the most general kind, -- used to hold zero or more items. COUNTABLE* [G] -- Infinite containers whose items are in one-to-one -- correspondence with the integers. COUNTABLE_SEQUENCE* [G] -- Infinite sequences, indexed by integers CREATE_ON_DEFERRED -- Exception raised when creating deferred classes CURSOR -- Cursors for remembering positions in arbitrary data structures CURSOR_STRUCTURE* [G] -- Active structures, which always have a current position -- accessible through a cursor. C_STRING -- A low-level string class to solve some garbage collector problems (mainly objects moving around) when interfacing with C APIs. DATA_EXCEPTION* -- Deffered class of data exception from the runtime DEBUG_OUTPUT* -- Objects that provide an output in debugger DEGENMOBJ_T -- degenmobj_t from r_defs.h -- -- Each sector has a degenmobj_t in its center -- for sound origin purposes. -- -- I suppose this does not handle sound from -- moving objects (doppler), because -- position is prolly just buffered, not updated DEMOLUMP_T -- Structure of demo lumps as in post-1.2 (namely 1.10) DEMOTICK_T -- Structure of a tick for DEMOLUMP_T DEVELOPER_EXCEPTION -- Ancestor of all developer exceptions DIRECTORY -- Directories, in the Unix sense, with creation and exploration features DISPENSER* [G] -- Dispensers: containers for which clients have no say -- as to what item they can access at a given time. -- Examples include stacks and queues. DISPOSABLE* -- Perform cleanup operations before current instance is reclaimed by garbage collection. DIVLINE_T -- divline_t from p_local.h DOOMCOM_T -- d_net.h DOOMDATA_H -- doomdata.h -- all external data is defined here -- most of the data is loaded into different structures at run time -- some internal structures shared by many modules are here DOOMDATA_T -- doomdata_t from d_net.h -- -- Network packet data. DOOMDEF_H -- doomdef.h -- Internally used data structures for virtually everything, -- key definitions, lots of other stuff. DOOMKEYS_H -- chocolate doom doomkeys.h -- -- Key definitions DOOMSTAT_H -- doomstat.h -- All the global variables that store the internal state. -- Theoretically speaking, the internal state of the engie -- should be found by looking at the variables collected -- here, and every relevant module will have to include -- this header file. -- In practice, things are a bit messy. DOOMTYPE_H -- doomtype.h -- Simple basic typedefs, isolated here to make it easier -- separating modules. DOUBLE_MATH -- Basic mathematical operations, double-precision. -- This class may be used as ancestor by classes needing its facilities. DRAWSEG_T -- drawseg_t from r_defs.h DYNAMIC_CHAIN* [G] -- Dynamically modifiable chains DYNAMIC_LIST* [G] -- Sequential, dynamically modifiable lists, -- without commitment to a particular representation D_DISPLAY -- Summary description for D_DISPLAY. D_ENGLSH -- d_englsh.h -- Printed strings for translation. -- English language support (default). D_EVENT -- d_event.h D_ITEMS -- d_items.c D_MAIN -- d_main.c -- DOOM main program (D_DoomMain) and game loop (D_DoomLoop), -- plus functions to determine game mode (shareware, registered), -- parse command line parameters, configure game parameters (turbo), -- and call the startup functions. D_NET -- d_net.c -- DOOM Network game communication and protocol, -- all OS independend parts. D_PLAYER -- d_player.h EIFFELSTUDIO_SPECIFIC_LANGUAGE_EXCEPTION* -- Deferred class representing EiffelStudio specific language exceptions. EIFFEL_RUNTIME_EXCEPTION* -- Eiffel runtime exception EIFFEL_RUNTIME_PANIC -- Eiffel runtime panic EIF_EXCEPTION* -- Deferred class for exceptions of Eiffel language, runtime and so on. EQA_ASSERTIONS -- Universal assertion mechanisms. EQA_ENVIRONMENT -- Objects that provide settings for executing an EQA_TEST_SET. A settings conists of an -- key-value pair of type {STRING}. -- The settings are once per thread, meaning that any EQA_ENVIRONMENT instances will have -- the same state if they are accessed in the same thread. EQA_EVALUATOR -- Core implementation for root class of test executor. The test evaluator is used by the -- testing tool to run tests and retrieve results. Any descendant of this class should be used as -- the root class of an interpreter. Descendants need to provide EQA_EVALUATOR information on -- what test classes/routines are available and be able to create instances of them. EQA_EXTERNALS -- Objects providing byte code support for testing facilities. EQA_FILE_SYSTEM -- Objects creating directories and files in a system test set environment. EQA_PARTIAL_RESULT -- Test result from an execution where setup was exceptional EQA_RESULT -- Responce produced from executing an Eiffel test -- -- TEST_OUTCOME holds information about the tree stages each test execution consists of: setup, test -- and teardown. Based on that information it tries to determine whether the implementation passes -- or fails the test. If an unexpected error occurred during execution, it will blame the test by -- setting is_maintenance_required to True. Somethimes the error prevents to determine wheter the -- implementaion has passed or failed the test. In that case a outcome is said to be unresolved. EQA_SYSTEM_PATH -- Objects representing a relative path. EQA_TEST_EVALUATOR [G -> EQA_TEST_SET create default_create end] -- Objects that are able to run tests in a protected environment and provide information whether -- the test has failed or succeeded. -- -- Note: Evaluator is not able to recover from all exceptions. Tests causing seg-faults or out-of- -- memory exceptions might put evaluator in an unstable state. EQA_TEST_INVOCATION_EXCEPTION -- Objects representing an exception raised while invoking a test class and/or feature. -- -- Note: EQA_TEST_INVOCATION_EXCEPTION does not only contain the exception information, it also -- analyses the stack trace to determine whether the implementation or the test code is -- to blame. -- -- TODO: Take stack frames of agent calls into account, meaning that even though {PROCEDURE}.fast_call -- causes a precondition violation, the stack frame calling the agent is to blame. EQA_TEST_INVOCATION_RESPONSE -- Represents the result from executing one of the stages in an Eiffel test. EQA_TEST_OUTPUT_BUFFER -- Objects that redirect file output into a buffer. If the output exceeds the size of the buffer, -- only the first and the last part of the output are kept in the buffer. EQA_TEST_SET* -- Sets of related testing operations. ERL_CONSTANTS -- Constants for interpreter EVENT_T -- d_event.h EXCEPTION -- Ancestor of all exception classes. EXCEPTIONS -- Facilities for adapting the exception handling mechanism. -- This class may be used as ancestor by classes needing its facilities. EXCEPTION_IN_SIGNAL_HANDLER_FAILURE -- Exception raised in signal handler EXCEPTION_MANAGER -- Common exception operations and management. EXCEPTION_MANAGER_FACTORY -- Exception manager factory. EXCEP_CONST -- Constants used for exception handling. -- This class may be used as ancestor by classes needing its facilities. EXECUTION_ENVIRONMENT -- The objects available from the environment at time of execution EXTERNAL_FAILURE -- Exception for operating system error -- which does not set the errno variable (Unix-specific) FILE* -- Sequential files, viewed as persistent sequences of characters FILELUMP_T -- w_wad.c FILE_INFO -- Internal file information FILE_ITERATION_CURSOR -- External iteration cursor for a file. FINITE* [G] -- Structures with a finite item count FIXED_T -- m_fixed.h FLOATING_POINT_FAILURE -- Floating point failure FLOOR_E -- floor_e from p_spec.h FUNCTION [OPEN_ARGS -> detachable TUPLE create default_create end, RESULT_TYPE] -- Objects representing delayed calls to a function, -- with some arguments possibly still open. -- -- Note: Features are the same as those of ROUTINE, -- with apply made effective, and the addition -- of last_result and item. F_FINALE -- f_finale.c -- Game completion, final screen animation. F_WIPE -- f_wipe.c -- Mission begin melt/wipe screen special effect. GAME_MODE_T -- Enum from doomdef.h GC_INFO -- Garbage collector statistics. -- This class may be used as ancestor by classes needing its facilities. -- Time accounting is relevant only if enable_time_accounting -- (from MEMORY) has been called. GENERAL_SPECIAL_ITERATION_CURSOR* [G, H -> READABLE_INDEXABLE [G]] -- External forward one-step iteration cursor for structures that use SPECIAL for storage. G_GAME -- g_game.c -- none HARDWARE_EXCEPTION* -- Deferred class for hardware exceptions HASHABLE* -- Values that may be hashed into an integer index, -- for use as keys in hash tables HASH_TABLE [G, K -> detachable HASHABLE] -- Hash tables, used to store items identified by hashable keys HASH_TABLE_CURSOR -- Cursors for hash table traversal HASH_TABLE_ITERATION_CURSOR [G, K -> detachable HASHABLE] -- An external iteration cursor for HASH_TABLE. HEXADECIMAL_STRING_TO_INTEGER_CONVERTER -- Convertor to do hexadecimal string to integer/natural conversion HU_ITEXT_T -- hu_lib.h -- Input Text Line widget -- (child of Text Line widget) HU_LIB -- hu_lib.c -- heads-up text and input code HU_STEXT_T -- hu_lib.h -- Scrolling Text window widget -- (child of Text Line widget) HU_STUFF -- hu_stuff.c -- Heads-up displays HU_TEXTLINE_T -- hu_lib.h -- Text Line widget -- (parent of Scrolling Text and Input Text widgets) IMMUTABLE_STRING_32 -- Sequences of immutable 32-bit characters, accessible through integer indices -- in a contiguous range. IMMUTABLE_STRING_8 -- Sequences of immutable 8-bit characters, accessible through integer indices -- in a contiguous range. IMMUTABLE_STRING_GENERAL* -- Common ancestors to all immutable STRING classes. INDEXABLE* [G, H -> INTEGER_32] -- Tables whose keys are integers in a contiguous interval INDEXABLE_ITERATION_CURSOR* [G] -- External iteration cursor for READABLE_INDEXABLE. INDEX_IN_ARRAY [G] -- Utility class to represent pointers inside array INFINITE* [G] -- Infinite containers. INFO -- info.c -- Thing frame/state LUT, -- generated by multigen utility. -- This one is the original DOOM version, preserved. INTEGER_16 -- Integer values coded on 16 bits INTEGER_16_REF -- References to objects containing an integer value coded on 16 bits INTEGER_32 -- Integer values INTEGER_32_REF -- References to objects containing an integer value coded on 32 bits INTEGER_64 -- Integer values coded on 64 bits INTEGER_64_REF -- References to objects containing an integer value coded on 64 bits INTEGER_8 -- Integer values coded on 8 bits INTEGER_8_REF -- References to objects containing an integer value coded on 8 bits INTEGER_INTERVAL -- Contiguous integer intervals INTEGER_OVERFLOW_CHECKER -- String - Integer/Natural conversion overflow checker INTERCEPT_T -- intercept_t from p_local.h INTERNAL -- Access to internal object properties. -- This class may be used as ancestor by classes needing its facilities. INVARIANT_VIOLATION -- Exception representing an invariant violation IO_FAILURE -- IO failure IO_MEDIUM* -- Any medium that can perform input and/or output ISE_EXCEPTION_MANAGER -- Exception manager. -- The manager handles all common operations of exception mechanism and interaction with the ISE runtime. ISE_RUNTIME -- Set of features to access ISE runtime functionality. -- To be used at your own risk. -- Interface may changed without notice. ITERABLE* [G] -- Structure that can be iterated over using across...loop...end. ITERATION_CURSOR* [G] -- External iteration cursor used by across...loop...end. ITP_CONSTANT -- Objects representing constants. ITP_EXPRESSION* -- Common ancestor for all Expressions supported by the interpreter. ITP_EXPRESSION_PROCESSOR* -- Processor for expressions (Visitor Pattern) ITP_INTERPRETER -- Interpreter for line based Eiffel like interpreter language. -- Depends on a generated Erl-G reflection library. ITP_SHARED_CONSTANTS -- Constants used by interpeter ITP_STORE -- Object store for interpreter ITP_VARIABLE -- Objects representing variables. I_INPUT -- chocolate doom doomkeys.h -- -- Key definitions I_MAIN -- i_main.c -- Main program, simply calls D_DoomMain high level loop I_MIDIPIPE -- chocolate doom i_midipipe.c -- Client Interface to Midi Server I_MUSICPACK -- chocolate doom i_musicpack.c I_NET -- i_net.c I_SOUND -- i_sound.c -- System interface for sound. I_SYSTEM -- i_system.c I_TIMER -- i_timer.c -- from chocolate-doom/rum-and-raisin-doom -- -- Timer functions. I_VIDEO -- i_video.c -- DOOM graphics stuff for SDL library LANGUAGE_EXCEPTION* -- Eiffel language exception LIGHTTABLE_T -- r_defs.h -- This could be wider for >8 bit display. -- Indeed, true color support is possible -- precalculating 24bpp lightmap/colormap LUT. -- from darkening PLAYPAL to all black. -- Could even us emore than 32 levels. LINEAR* [G] -- Structures whose items may be accessed sequentially, one-way LINE_T -- line_t from r_defs.h LINKABLE [G] -- Linkable cells containing a reference to their right neighbor LINKED_LIST [G] -- Sequential, one-way linked lists LINKED_LIST_CURSOR [G] -- Cursors for linked lists LINKED_LIST_ITERATION_CURSOR [G] -- Concrete of an external iteration cursor for LINKED_LIST. Reversed traversal has a (n (n + 1)) / 2 operations cost. LIST* [G] -- Sequential lists, without commitment to a particular representation LOOP_INVARIANT_VIOLATION -- Exception raised for violated loop invariant LUMPINFO_T -- w_wad.h MACHINE_EXCEPTION* -- Deferred class for machine exception, operation exceptions and hardware exceptions MANAGED_POINTER -- To easily manage allocation and release of allocated C memory, and -- to perform insertion of basic elements. Byte order is by default -- platform specific. -- Although memory allocation routines do not accept a zero sized pointer -- MANAGED_POINTER does by allocating in fact a 1 byte sized pointer for -- this particular case. MANAGED_POINTER_WITH_OFFSET -- Utility class to bundle a managed pointer with an offset MAPPATCH_T -- mappatch_t from r_data.c -- -- Texture definition. -- Each texture is composed of one or more patches, -- with patches being lumps stored in the WAD. -- The lumps are referenced by number, and patched -- into the rectangular texture space using origin -- and possibly other attributes MAPTEXTURE_T -- maptexture_t from r_data.c -- A DOOM wall texture is a list of patches -- which are to be combined in a predefined order. MAPTHING_T -- mapthing_t from doomdata.h -- -- Thing definition, position, orientation and type, -- plus skill/visibility flags and attributes. MATH_CONST -- Basic mathematical constants. -- This class may be used as ancestor by classes needing its facilities. MEMORY -- Facilities for tuning up the garbage collection mechanism. -- This class may be used as ancestor by classes needing its facilities. MEMORY_STRUCTURE* -- Representation of a memory structure. MEM_CONST -- Constants used by memory management. -- This class may be used as ancestor by classes needing its facilities. MEM_INFO -- Properties of the memory management mechanism. -- This class may be used as ancestor by classes needing its facilities. MENUITEM_T -- m_menu.c MENU_T -- m_menu.c MISMATCH_CORRECTOR -- Ancestor of all classes that need facility to retrieve an older version of an instance of current -- class through storable. -- Redefine correct_mismatch to get data from mismatch_information about found mismatch. A mismatch -- might be the addition or the removal of an attribute as well as an attribute type change. MISMATCH_FAILURE -- Exception for retrieval error, -- may be raised by retrieved in IO_MEDIUM. MISMATCH_INFORMATION -- Original values of the attributes of a mismatched object. MIX -- Summary description for MIX. MIX_CHUNK MIX_CHUNK_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! MIX_ERROR -- Summary description for MIX_ERROR. MIX_INIT_FLAGS_ENUM_API MIX_MUSIC_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! MOBJFLAG_T -- mobjflag_t from p_mobj.h MOBJINFO_T -- mobjinfo_t from info.h MOBJTYPE_T -- mobjtype_t from info.h MOBJ_T -- p_mobj.h MUS2MID -- chocolate doom mus2mid, originally by Ben Ryves MUSHEADER -- chocolate doom mus2mid.c MUSICINFO_T -- chocolate doom i_sound.h MUSIC_MODULE_T* -- chocolate doom i_sound.h MUSIC_OPL_MODULE -- chocolate doom i_oplmusic.c MUSIC_SDL_MODULE -- chocolate doom i_sdlmusic.c -- System interface for music. M_ARGV -- m_argv.c M_BBOX -- m_bbox.c -- Main loop menu stuff. -- Random number LUT. -- Default Config File. -- PCX Screenshots. M_CONFIG -- chocolate doom m_config.c -- Configuration file interface. M_FIXED -- m_fixed.c -- Fixed point arithmetics, implementation M_MENU -- m_menu.c -- DOOM selection menu, options, episodes etc. -- Sliders and icons. Kinda widget stuff. M_MISC -- m_misc.c -- Main loop menu stuff. -- Default Config File. -- PCX Screenshots. M_RANDOM -- m_random.c -- Random number LUT. NATIVE_ARRAY [G] -- Fake abstraction of a .NET NATIVE_ARRAY in a non-.NET system NATIVE_STRING -- Platform specific encoding of Unicode strings. By default, UTF-8 on unix or UTF-16 on Windows. -- -- Mixed-encoding consideration -- ============================ -- -- Most operating systems have conventions for strings that are incompatible with Unicode. -- On UNIX, a string is just a null-terminated byte sequence, it does not follow any -- specific encoding. Usually the locale setting enables you to see the string the way -- you expect. -- On Windows, the sequence of names is made of null-terminated UTF-16 code unit sequence. Windows -- does not guarantee that the sequence is actually a valid UTF-16 sequence. -- -- In other words, when there is an invalid UTF-8 encoding on UNIX, or an invalid UTF-16 encoding -- on Windows, the string is not directly representable as a Unicode string. To make it possible -- to create and store strings in a textually representable form, the query string will create -- an encoded representation that can be then later used in make to create a NATIVE_STRING -- equivalent to the original string. The encoding is described in UTF_CONVERTER's note clause -- and is a fourth variant of the recommended practice for replacement characters in Unicode -- (see http://www.unicode.org/review/pr-121.html). -- NATIVE_STRING_HANDLER -- Objects that can access low level features of {FILE_INFO} to access the underlying operating system encoding of file names. NATURAL_16 -- Unsigned integer values coded on 16 bits NATURAL_16_REF -- References to objects containing an unsigned integer value coded on 16 bits. NATURAL_32 -- Unsigned integer values coded on 32 bits. NATURAL_32_REF -- References to objects containing an unsigned integer value coded on 32 bits. NATURAL_64 -- Unsigned integer values coded on 64 bits NATURAL_64_REF -- References to objects containing an unsigned integer value coded on 64 bits. NATURAL_8 -- Integer values coded on 8 bits NATURAL_8_REF -- References to objects containing an unsigned integer value coded on 8 bits. NODE_T -- node_t from r_defs.h -- -- BSP node. NOT_IMPLEMENTED -- Logging for not implemented yet features NO_MORE_MEMORY -- Exception raised when no more memory can be allocated. NUMERIC* -- Objects to which numerical operations are applicable -- Note: The model is that of a commutative ring. NUMERIC_INFORMATION -- Information about integer, natural and real type in Eiffel OBJECT_GRAPH_BREADTH_FIRST_TRAVERSABLE -- Objects that traverse object graphs starting at the root object in a breadth first manner. OBJECT_GRAPH_DEPTH_FIRST_TRAVERSABLE -- Objects that traverse object graphs starting at the root object in a depth first manner. OBJECT_GRAPH_MARKER -- Facility to mark objects once when traversing an object graph. OBJECT_GRAPH_TRAVERSABLE* -- Utility class to traverse object graphs starting at a root object. -- -- -- When traversing a graph the class distinguishes four different types of references: -- -- (1) Normal references -- (2) References with copy-semantics, which are usually seen when attaching -- an expanded object to an ANY reference -- (3) User-defined expanded objects, embedded inside another object. -- Semantically this is a special case of a copy-semantics reference. -- (4) Language-defined expanded objects (INTEGER, POINTER etc) embedded inside another object. -- Semantically, this is a special case of a copy-semantics reference. -- -- This class will follow all reference types except (4). -- -- During traversal the agent on_processing_object_action will be called for each object -- and the agent on_processing_reference_action for each reference, if present. This includes -- references to objects that have already been processed. -- -- The algorighm has two output values: visited_objects and visited_types: -- Any standard object without copy-semantics (i.e. reference type (1)) will be stored -- by aliasing inside visited_object. For references of type (2) and (3) a copy will be stored. -- The visited_types hash table contains the dynamic type id of all types encountered during -- traversal. The key and value in the hashtable are the same. -- -- Setting is_skip_copy_semantics_reference to true means that references of (2) and (3) will -- not be stored in visited_types. Note that this is the only effect of this setting - i.e. -- the traversal algorithm will still follow the references, the agents will be called, and the -- visited_types array will be extended anyway. -- -- NOTE: -- -- Due to a limitation in the reflection library, references of type (2) and (3) within TUPLE -- and references of type (3) within SPECIAL cannot be handled without causing a copy. This is -- problematic for agents, especially when they want to change the object. Therefore -- the algorithm will raise an exception when an agent is attached. -- In read-only situations it may be acceptable to use a copy of an object. Therefore to disable the -- exception behaviour you can set is_exception_on_copy_suppressed to True. -- -- NOTE: -- -- To maintain backwards compatibility the traversal algorithm will silently ignore any kind of -- exception and just return normally, with traversed_objects set to whatever value it had before -- invoking traverse. In order to get exceptions you need to set is_exception_propagated to True. OBSOLETE_EXCEPTION* -- Obsolete exception OLD_VIOLATION -- Exception raised when an old expression evaluation failure was recorded and the expression access is attempted in postcondition. OPERATING_ENVIRONMENT -- The objects available from the operating system OPERATING_SYSTEM_EXCEPTION* -- Operating system exception OPERATING_SYSTEM_FAILURE -- Operating system failure OPERATING_SYSTEM_SIGNAL_FAILURE -- Operating system signal failure PART_COMPARABLE* -- Objects that may be compared according to a partial order relation PATCH_T -- r_defs.h -- Patches. -- A patch holds one or more columns. -- Patches are used for sprites and all masked pictures, -- and we compose textures from the TEXTURE1/2 lists -- of patches PATH -- Objects representing a path, i.e. a way to identify a file or a directory for the -- current underlying platform. A path is made of two components: -- 1 - an optional root which can either be: -- a - a drive letter followed by colon on Windows, i.e. "C:" or "C:\" -- b - "/" for UNIX root directory. -- c - "\" for Windows root directory. -- d - "\\server\share" or "\\server\share\" for Microsoft UNC path. -- 2 - a sequence of zero or more names. -- -- A path is absolute if it has a root, and on windows if the root is a drive, then it should -- be followed by "\". Otherwise a path is relative. -- -- -- Validity -- ======== -- -- The current class will not check the validity of filenames. Check your file -- system for your operating system manual for the list of invalid characters. -- -- -- Windows consideration -- ===================== -- -- When the root of a Windows path is a drive, be aware of the following behavior: -- 1 - "C:filename.txt" refers to the file name "filename.txt" in the current directory -- on drive "C:". -- 2 - "C:sub\filename.txt" refers to the file name "filename.txt" in a subdirectory "sub" -- of the current directory on drive "C:". -- 3 - "C:\sub\filename.txt" refers to the file name "filename.txt" in a subdirectory "sub" -- located at the root of the drive "C:". -- -- Both forward and backslashes are accepted, but forward slashes are internally converted -- to backward slashes whenever they are used to construct a path. -- -- On Windows, there is a limit of 259 characters for a path. If you need to create a larger -- path, you can do so by using the following conventions which will let you have paths of -- about 32,767 characters: -- 1 - Use \\?\ for non-UNC path and let the rest unchanged. -- 2 - Use \\?\UNC\server\share for UNC path and let the rest unchanged. -- The above path cannot be used to specify a relative path. -- -- To know more about Windows paths, read the "Naming Files, Paths, and Namespaces" -- document located at: -- http://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx -- -- -- Unicode consideration -- ===================== -- -- The PATH class treats strings as sequence of Unicode characters, i.e. an instance of -- a READABLE_STRING_8 or descendant will be treated as if characters in the range -- 128 .. 255 were Unicode code points. -- This contrasts to the FILE/DIRECTORY classes where to preserve backward compatibility, those -- characters are treated as is. -- -- -- Mixed-encoding consideration -- ============================ -- -- Most operating systems have conventions for paths that are incompatible with Unicode. -- On UNIX, in a sequence of names, each name is just a null-terminated byte sequence, it -- does not follow any specific encoding. Usually the locale setting enables you to see -- the filename the way you expect. -- On Windows, the sequence of names is made of null-terminated UTF-16 code unit sequence. Windows -- does not guarantee that the sequence is actually a valid UTF-16 sequence. -- -- In other words, when there is an invalid UTF-8 encoding on UNIX, or an invalid UTF-16 encoding -- on Windows, the filename is not directly representable as a Unicode string. To make it possible -- to create and store paths in a textually representable form, the query name will create -- an encoded representation that can be then later used in make_from_string to create a PATH -- equivalent to the original path. The encoding is described in UTF_CONVERTER's note clause -- and is a fourth variant of the recommended practice for replacement characters in Unicode -- (see http://www.unicode.org/review/pr-121.html). -- -- -- Immutability -- ============ -- -- Instances of the current class are immutable. PERFFRAME_T -- perfframe_t from i_timer.c -- from chocolate-doom/rum-and-raisin-doom PIXEL_T_BUFFER -- Buffer of pixel_t pixels PLAIN_TEXT_FILE -- Files viewed as persistent sequences of ASCII characters PLATFORM -- Platform-dependent properties. PLATTYPE_E -- plattype_e from p_spec.h PLAYER_T -- d_player.h PNAMES -- Struct for PNAMES lump -- -- From https://zdoom.org/wiki/PNAMES -- Bytes 0-3 is uint32 (number of entries) -- x+0 - x+8 is char[8] (patch name) POINTER -- References to objects meant to be exchanged with non-Eiffel software. POINTER_REF -- References to objects containing reference to object -- meant to be exchanged with non-Eiffel software. POINT_T -- point_t from wi_stuff.c POSTCONDITION_VIOLATION -- Exception representing a postcondition violation POST_T -- r_defs.h POWERTYPE_T -- powertype_t from doomdef.h PRECONDITION_VIOLATION -- Exception representing an precondition violation. PREDICATE [OPEN_ARGS -> detachable TUPLE create default_create end] -- Objects representing delayed calls to a boolean function, -- with some arguments possibly still open. PRIMES -- Prime number properties PROCEDURE [OPEN_ARGS -> detachable TUPLE create default_create end] -- Objects representing delayed calls to a procedure. -- with some operands possibly still open. -- -- Note: Features are the same as those of ROUTINE, -- with apply made effective, and no further -- redefinition of is_equal and copy. PSPDEF_T -- pspdef_t from p_spr.h P_CEILNG -- p_ceilng.c -- -- Ceiling aninmation (lowering, crushing, raising) P_DOORS -- p_doors.c -- -- Door animation code (opening/closing) P_ENEMY -- p_enemy.c -- Enemy thinking, AI. -- Action Pointer Functions -- that are associated with states/frames P_FLOOR -- p_floor.c -- -- Floor animation: raising stairs. P_INTER -- p_inter.c -- -- Handling interactions (i.e., collisions) P_LIGHTS -- p_lights.c -- -- Handle Sector base lighting effects. -- Muzzle flash? P_LOCAL -- p_local.h -- Play functions, animation, global header. P_MAP -- p_map.c -- -- Movement, collision handling. -- Shooting and aiming P_MAPUTL -- p_maputl.c -- -- Movement/collision utility functions, -- as used by function in p_map.c. -- BLOCKMAP Iterator functions, -- and some PIT_* functions to use for iteration P_MOBJ -- p_mobj.c -- Moving object handling. Spawn functions. P_PLATS -- p_plats.c -- -- Plats (i.e. elevator platforms) code, raising/lowering P_PSPR -- p_pspr.c -- Weapon sprite animation, weapon objects. -- Action functions for weapons. P_SETUP -- p_setup.c -- Do all the WAD I/O, get map description, -- set up initial state and misc. LUTs. P_SIGHT -- p_sight.c -- -- LineOfSight/Visibility checks, uses REJECT Lookup Table. P_SPEC -- p_spec.c -- Implements special effects: -- Texture animation, height or lighting changes -- according to adjacent sectors, respective -- utility functions, etc. -- Line Tag handling. Line and Sector triggers. P_SWITCH -- p_switch.c -- Switches, buttons. Two-state animation. Exits. P_TICK -- p_tick.c -- Archiving: SaveGame I/O. -- Thinker, Ticker. P_USER -- p_user.c -- -- Player related stuff. -- Bobbing POV/weapon, movement. -- Pending weapon. QUEUE* [G] -- Queues (first-in, first-out dispensers), without commitment -- to a particular representation RAW_FILE -- Files, viewed as persistent sequences of bytes READABLE_INDEXABLE* [G] -- Tables whose keys are integers in a contiguous interval READABLE_INDEXABLE_ITERATION_CURSOR [G] -- Concrete version of an external iteration cursor for READABLE_INDEXABLE. READABLE_STRING_32* -- Sequences of 32-bit characters, accessible through integer indices -- in a contiguous range. Read-only interface. READABLE_STRING_8* -- Sequences of 8-bit characters, accessible through integer indices -- in a contiguous range. Read-only interface. READABLE_STRING_GENERAL* -- Common ancestors to all STRING classes. Read-only interface. REAL_32 -- Real values, single precision. REAL_32_REF -- References to objects containing a real value REAL_64 -- Real values, double precision. REAL_64_REF -- References to objects containing a double-precision real number REFACTORING_HELPER -- Collection of features that are used to mark -- places in code that needs refactoring. REFLECTED_COPY_SEMANTICS_OBJECT -- Accessor to an object with copy semantics. Useful to manipulate fields of an object, or -- an expanded field of an object without causing any copying. REFLECTED_OBJECT* -- Common ancestor for object inspection. REFLECTED_REFERENCE_OBJECT -- Accessor to an object. Useful to manipulate fields of an object, or -- an expanded field of an object without causing any copying. -- If applied to an expanded type, a copy will be manipulated. REFLECTOR -- Access to internal object properties. -- This class may be used as ancestor by classes needing its facilities. REFLECTOR_CONSTANTS -- Constants to represent abstract types in {REFFLECTOR} and {OBJECT_PROXY}. REFLECTOR_HELPER -- Helper for routines in INTERNAL class. REF_ARRAY_CREATOR [G -> ANY create default_create end] -- Utils to make ref arrays RESCUE_FAILURE -- Exception raised in rescue clause RESIZABLE* [G] -- Finite structures whose item count is subject to change RESULT_E -- result_e from p_spec.h RESUMPTION_FAILURE -- Exception raised when retry did not succeed ROUTINE* [OPEN_ARGS -> detachable TUPLE create default_create end] -- Objects representing delayed calls to a routine, -- with some operands possibly still open ROUTINE_FAILURE -- Exception representing a routine failure. R_BSP -- r_bsp.c -- BSP traversal, handling of LineSegs for rendering R_DATA -- r_data.c -- Preparation for data rendering, -- generation of lookups, caching, retrieval by name. R_DEFS -- r_defs.h -- -- Refresh/rendering module, shared data struct definitions. R_DRAW -- r_draw.c -- The actual span/column drawing functios. -- Here find the main potential for optimization -- e.g. inline assembly, different algorithms. R_MAIN -- r_main.c -- Rendering main loop and setup functions, -- utility functions (BSP, geometry, trigonometry). -- See tables.c, too R_PLANE -- r_plane.c -- Here is a core component: drawing the floors and ceilings -- while maintaining a per column clipping list only. -- Moreover, the sky areas have to be determined. R_SEGS -- r_segs.c -- All the clipping: columns, horizontal spans, sky columns. R_SKY -- r_sky.c -- Sky renderng. The DOOM sky is a texture map like any -- wall, wrapping around. A 1024 columns equal 360 degrees. -- The default sky map is 256 columns and repeats 4 times -- on a 320 screen? R_THINGS -- r_things.c -- Refresh of things, i.e. objects represented by sprites. SDL_AUDIO -- Summary description for SDL_AUDIO. SDL_AUDIO_CVT SDL_AUDIO_CVT_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_AUDIO_FUNCTIONS_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_AUDIO_SPEC_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_BLIT_MAP_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_COLOR_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_CONSTANT_API -- This file has been generated by EWG. Do not edit. Changes will be lost! SDL_ERROR -- Summary description for SDL_ERROR. SDL_ERROR_FUNCTIONS_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_EVENTS -- Summary description for {SQL_EVENTS}. SDL_EVENTS_FUNCTIONS_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_EVENT_UNION_API -- This file has been generated by EWG. Do not edit. Changes will be lost! SDL_FUNCTIONS_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_HINTS -- Summary description for SDL_HINTS. SDL_HINTS_FUNCTIONS_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_KEYBOARD_EVENT_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_KEYMOD_ENUM_API SDL_KEYSYM_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_MIXER_FUNCTIONS_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_MOUSE_BUTTON_EVENT_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_MOUSE_FUNCTIONS_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_MOUSE_WHEEL_EVENT_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_PALETTE_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_PIXELS_FUNCTIONS_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_PIXEL_FORMAT_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_POINT_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_RECT_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_RENDER -- Summary description for SDL_RENDER. SDL_RENDERER_FLAGS_ENUM_API SDL_RENDERER_INFO_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_RENDERER_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_RENDER_FUNCTIONS_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_RWOPS_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_SCANCODE_ENUM_API SDL_SURFACE -- Summary description for SDL_SURFACE. SDL_SURFACE_FUNCTIONS_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_SURFACE_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_TEXTURE_ACCESS_ENUM_API SDL_TEXTURE_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_TIMER -- Summary description for SDL_TIMER. SDL_TIMER_FUNCTIONS_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_VIDEO -- Summary description for SDL_VIDEO. SDL_VIDEO_FUNCTIONS_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_WINDOW_EVENT_ID_ENUM_API SDL_WINDOW_EVENT_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SDL_WINDOW_FLAGS_ENUM_API SDL_WINDOW_STRUCT_API -- This file has been generated by WrapC. Do not edit. Changes will be lost! SECTOR_T -- sector_t from r_defs.h -- -- The SECTORS record, at runtime. -- Stores things/mobjs SED_ABSTRACT_OBJECTS_TABLE* -- Abstract equivalent of HASH_TABLE [NATURAL_32, ANY], since this type cannot be written -- as ANY does not inherit from HASHABLE SED_BASIC_DESERIALIZER -- Decoding of arbitrary objects graphs between sessions of a same program. SED_BASIC_SERIALIZER -- Encoding of arbitrary objects graphs between sessions of a same program. SED_BINARY_READER_WRITER* -- Ancestor to serialize/deserialize data using a buffer in binary format. SED_ERROR -- Simple representation of a SED error SED_ERROR_FACTORY -- Objects that provide instances of SED_ERROR. SED_MEDIUM_READER_WRITER -- Serialize/Deserialize data from a medium. SED_OBJECTS_TABLE -- Equivalent of HASH_TABLE [NATURAL_32, ANY], since this type cannot be written -- as ANY does not inherit from HASHABLE SED_READER_WRITER* -- Ancestor for reading/writing basic known entities from and to a particular location specified in concrete descendants of current. SED_RECOVERABLE_DESERIALIZER -- Decoding of arbitrary objects graphs between sessions of programs -- containing the same types or potentially different types (which can -- be mapped to the new type system via a correction mechanism,). It -- also basically takes care of potential reordering of attributes -- from one system to the other. SED_RECOVERABLE_SERIALIZER -- Encoding of arbitrary objects graphs between different version of -- programs containing types that might have changed and for which the -- retrieving system may know how to fix the mismatches. SED_SESSION_DESERIALIZER -- Decoding of arbitrary objects graphs within a session of a same program. SED_SESSION_SERIALIZER -- Encoding of arbitrary objects graphs within a session of a same program. -- -- Some routines are explicitely frozen, not because we do not want them to be redefined -- but if they are frozen, it saves us having to look at all possible descendants whenever -- we do a change. SED_STORABLE_FACILITIES -- Serialize and deserialize objects to and from SED_READER_WRITER instances. SED_TYPE_MISMATCH -- Store all information about a mismatch in a type. SED_UTILITIES -- Utilities for serializing/deserializing objects SED_VERSIONS -- Summary description for {SED_STORABLE_VERSIONS}. SEG_T -- seg_t from r_defs.h -- -- The LineSeg. SEQUENCE* [G] -- Finite sequences: structures where existing items are arranged -- and accessed sequentially, and new ones can be added at the end. SERIALIZATION_FAILURE -- Exception for retrieval error, -- may be raised by retrieved in IO_MEDIUM. SET* [G] -- Collection, where each element must be unique. SFXENUM_T -- sfxenum_t from sounds.h SFXINFO_T -- sounds.h SIDE_T -- side_t from r_defs.h -- -- The SideDef. SOUNDS_H -- sounds.h SOUND_MODULE_T* -- chocolate doom i_sound.h SOUND_PCSOUND_MODULE -- chocolate doom i_pcsound.c -- System interface for PC speaker sound. SOUND_SDL_MODULE -- chocolate doom i_sdlsound.c SPECIAL [T] -- Special objects: homogeneous sequences of values, -- used to represent arrays and strings SPECIAL_ITERATION_CURSOR [G] -- External forward one-step iteration cursor for SPECIAL. SPRITEDEF_T -- spritedef_t from r_defs.h -- -- A sprite definition: -- a number of animation frames SPRITEFRAME_T -- spriteframe_t from r_defs.h -- -- Sprites are patches with a special naming convention -- so they can be recognized by R_InitSprites. -- -- The base name is NNNNFx or NNNNFxFx, with -- x indicating the rotation, x = 0, 1-7. -- The sprite and frame specified by a thing_t -- is range checked at run time. -- A sprite is a patch_t that is assumed to represent -- a three dimensional object and may have multiple -- rotations pre drawn. -- Horizontal flipping is used to save space, -- thus NNNNF2F5 defines a mirrored patch. -- Some sprites will only have one picture used -- for all views: NNNNF0 SPRITENUM_T -- spritenum_t from info.h STACK* [G] -- Stacks (last-in, first-out dispensers), without commitment -- to a particular representation STAIR_E -- stair_e from p_spec.h STATENUM_T -- statenum_t from info.h STATE_T -- state_t from info.h STD_FILES -- Commonly used input and output mechanisms. -- This class may be used as either ancestor or supplier -- by classes needing its facilities. STRING_32 -- Sequences of 32-bit characters, accessible through integer indices -- in a contiguous range. STRING_32_ITERATION_CURSOR -- External forward one-step iteration cursor for STRING_32. STRING_32_SEARCHER -- Helper to perform efficient search of a string in another one. -- Note: The algorithm used is the one described in Communications of the ACM, -- volume 33, number 8, August 1990, by Daniel M. Sunday. The fuzzy -- version was presented by Peter R. Sibbald in Communications of the -- ACM, volume 35, number 4, April 1992 (Technical Correspondance). STRING_8 -- Sequences of 8-bit characters, accessible through integer indices -- in a contiguous range. STRING_8_ITERATION_CURSOR -- External forward one-step iteration cursor for STRING_8. STRING_8_SEARCHER -- Helper to perform efficient search of a string in another one. -- Note: The algorithm used is the one described in Communications of the ACM, -- volume 33, number 8, August 1990, by Daniel M. Sunday. The fuzzy -- version was presented by Peter R. Sibbald in Communications of the -- ACM, volume 35, number 4, April 1992 (Technical Correspondance). STRING_GENERAL* -- Common ancestors to all STRING classes. STRING_HANDLER -- Objects that can access set_count from STRING STRING_ITERATION_CURSOR -- External iteration cursor on READABLE_STRING_GENERAL based on CHARACTER_32 item. STRING_SEARCHER* -- Helper to perform efficient search of a string in another one. -- Note: The algorithm used is the one described in Communications of the ACM, -- volume 33, number 8, August 1990, by Daniel M. Sunday. The fuzzy -- version was presented by Peter R. Sibbald in Communications of the -- ACM, volume 35, number 4, April 1992 (Technical Correspondance). STRING_TABLE [G] -- Hash tables, used to store items identified by string keys that are compared with or without case sensitivity. STRING_TO_INTEGER_CONVERTOR -- Convertor to do string to integer/natural conversion STRING_TO_NUMERIC_CONVERTOR* -- Abstract convertor for string to number conversion STRING_TO_REAL_CONVERTOR -- String to real/double convertor ST_BIN_ICON -- st_binicon_t with it's functions from st_lib.c ST_LIB -- st_lib.c -- The status bar widget code. ST_MULT_ICON -- st_multicon_t with it's functions from st_lib.c ST_NUMBER -- st_number_t with it's functions from st_lib.c ST_PERCENT -- st_percent_t with it's functions from st_lib.c ST_STUFF -- st_stuff.c -- Status bar code. -- Does the face/direction indicator animation. -- Does palette indicators as well (red pain/berserk, bright pickup) SUBSECTOR_T -- subsector_t from r_defs.h -- -- A SubSector. -- References a Sector. -- Basically, this is a list of LineSegs, -- indicating the visible walls that define -- (all or some) sides of a convex BSP leaf. SYSTEM_STRING -- Fake abstraction of a .NET SYSTEM_STRING in a non-.NET system SYSTEM_STRING_FACTORY -- Factory for creating SYSTEM_STRING instances. SYS_EXCEPTION* -- Deferred class of all systematic exceptions S_SOUND -- s_sound.c -- none TABLE* [G, H] -- Containers whose items are accessible through keys TABLES -- tables.c -- Lookup tables. -- Do not try to look them up :-) TABLE_ITERABLE* [G, K] -- Structure that can be iterated over using across...loop...end. -- using key and item. TABLE_ITERATION_CURSOR* [G, K] -- External iteration cursor used by across...loop...end -- using key and item. TEST_ANGLE_T -- Eiffel tests that can be executed by testing tool. TEST_CLIPRANGE_T -- Summary description for TEST_CLIPRANGE_T. TEST_FIXED_T -- Eiffel tests that can be executed by testing tool. TEST_NUMBER_CONVERSIONS -- Summary description for TEST_NUMBER_CONVERSIONS. TEST_W_WAD -- Eiffel tests that can be executed by testing tool. TEXPATCH_T -- texpatch_t from r_data.c -- -- A single patch from a texture definition, -- basically a rectangular area within -- the texture rectangle. TEXTUREX -- Struct for TEXTURE1 and TEXTURE2 lumps. -- -- Definition: https://doomwiki.org/wiki/TEXTURE1_and_TEXTURE2 TEXTURE_T -- texture_t from r_data.c -- -- A maptexturedef_t describes a rectangular texture, -- which is composed of one or more mappatch_t structures -- that arrange graphic patches. THINKER_T -- thinker_t from d_think.h TICCMD_T -- d_ticcmd.h -- System specific interface stuff. -- -- The data sampled per tick (single player) -- and transmitted to other players (multiplayer). -- Mainly movements/button commands per game tick, -- plus a checksum for internal state consistency. TO_SPECIAL [T] -- References to special objects, for direct access to arrays and strings TRAVERSABLE* [G] -- Structures for which there exists a traversal policy -- that will visit every element exactly once. TUPLE -- Implementation of TUPLE TYPE [G] -- Representation of an Eiffel type. TYPED_INDEXABLE_ITERATION_CURSOR* [G, H -> READABLE_INDEXABLE [G]] -- External iteration cursor for READABLE_INDEXABLE. TYPED_POINTER [G] -- References to objects containing reference to object -- meant to be exchanged with non-Eiffel software. UNBOUNDED* [G] -- Finite structures whose item count is not bounded UNIX_FILE_INFO -- Obsolete internal file information, use FILE_INFO directly. UTF_CONVERTER -- Converter from/to UTF-8, UTF-16 and UTF-32 encodings. -- -- Handling of invalid encodings -- ============================= -- -- Whenever a UTF-8 or UTF-16 sequence is decoded, the decoding routines also check -- that the sequence is valid. If it is not, it will replace the invalid unit (e.g. a byte -- for UTF-8 and a 2-byte for UTF-16 by the replacement character U+FFFD as described by -- variant #3 of the recommended practice for replacement character in Unicode (see -- http://www.unicode.org/review/pr-121.html for more details). -- -- However it means that you cannot roundtrip incorrectly encoded sequence back and forth -- between the encoded version and the decoded STRING_32 version. To allow roundtrip, an -- escaped representation of a bad encoded sequence has been introduced. It is adding a -- a fourth variant (which is a slight modification of variant #3) to the recommended -- practice where the replacement character is followed by the printed hexadecimal value -- of the invalid byte or the invalid 2-byte sequence. -- -- To provide an example (assuming that the Unicode character U+FFFD is represented as -- ? textually): -- 1 - on UNIX, any invalid UTF-8 byte sequence such as 0x8F 0x8F is encoded as the -- following Unicode sequence: U+FFFD U+0038 U+0046 U+FFFF U+0038 U+0046, and textually -- it looks like "?8F?8F". -- 2 - on Windows, any invalid UTF-16 2-byte sequence such as 0xD800 0x0054 is encoded as the -- following Unicode sequence: U+FFFD U+0075 U+0044 U+0038 U+0030 U+0030 U+FFFD U+0035 U+0033, -- and textually it looks like "?uD800?54". The rule is that if the 2-byte sequence does not fit -- into 1 byte, it uses the letter u followed by the hexadecimal value of the 2-byte sequence, -- otherwise it simply uses the 1-byte hexadecimal representation. UTILS [G] -- Just utils VARIANT_VIOLATION -- Loop variant violation VERSIONABLE* -- Lightweight tracker of modifications made to instances of this class. -- Any modification causes version to get a new value that can be used -- by the clients to see if there were any changes since last access. VERTEX_T -- vertex_t from r_defs.h -- -- Your plain vanilla vertex. -- Note: transformed values not buffered locally, -- like some DOOM-alikes ("wt", "WebView") did. VISPLANE_T -- visplane_t from r_defs.h VISSPRITE_T -- vissprite_t from r_defs.h -- -- A vissprite_t is a thing -- that will be drawn during a refresh. -- I.e. a sprite object that is partly visible. VLDOOR_E -- vldoor_e from p_spec.h VLDOOR_T -- vldoor_t from p_spec.h VOID_ASSIGNED_TO_EXPANDED -- Exception for assignment of void value to expanded entity VOID_TARGET -- Exception for feature applied to void reference V_VIDEO -- v_video.c -- Gamma correction LUT stuff. -- Functions to draw patches (by post) directly to screen. -- Functions to blit a block to the screen WADINFO_T -- w_wad.h WAD_READER -- Utility class to read WAD contents WBPLAYERSTRUCT_T -- wbplayerstruct_t from d_player.h WBSTARTSTRUCT_T -- wbstartstruct_t from d_player.h WEAPONINFO_T -- weaponinfo_t from d_items.h WEAPONTYPE_T -- weapontype_t enum from doomdef.h WITH_THINKER* -- Interface for classes having thinker WI_STUFF -- wi_stuff.c -- Intermission screens. W_WAD -- w_wad.c -- Handles WAD file header, directory, lump I/O.
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