class ST_STUFF General cluster: status_bar description: "st_stuff.c Status bar code. Does the face/direction indicator animation. Does palette indicators as well (red pain/berserk, bright pickup)" create: make Ancestors CHEAT_T POWERTYPE_T WEAPONTYPE_T Queries arms: ARRAY [ARRAY [detachable PATCH_T]] armsbg: detachable PATCH_T Automapstate: INTEGER_32 Cf_godmode: INTEGER_32 Cf_noclip: INTEGER_32 Cf_nomomentum: INTEGER_32 faceback: detachable PATCH_T faces: ARRAY [detachable PATCH_T] Firstpersonstate: INTEGER_32 Getchatstate: INTEGER_32 i_main: I_MAIN keyboxes: ARRAY [INTEGER_32] keys: ARRAY [detachable PATCH_T] Largeammo: INTEGER_32 lastattackdown: INTEGER_32 lastcalc: INTEGER_32 load_patch (name: STRING_8): PATCH_T lu_palette: INTEGER_32 Numbonuspals: INTEGER_32 Numpowers: INTEGER_32 Numredpals: INTEGER_32 Numweapons: INTEGER_32 oldhealth: INTEGER_32 oldweaponsowned: ARRAY [BOOLEAN] plyr: detachable PLAYER_T priority: INTEGER_32 Pw_allmap: INTEGER_32 Pw_infrared: INTEGER_32 Pw_invisibility: INTEGER_32 Pw_invulnerability: INTEGER_32 Pw_ironfeet: INTEGER_32 Pw_strength: INTEGER_32 Radiationpal: INTEGER_32 sbar: detachable PATCH_T sbarr: detachable PATCH_T shortnum: ARRAY [detachable PATCH_T] St_ammo0width: INTEGER_32 St_ammo0x: INTEGER_32 St_ammo0y: INTEGER_32 St_ammo1width: INTEGER_32 St_ammo1x: INTEGER_32 St_ammo1y: INTEGER_32 St_ammo2width: INTEGER_32 St_ammo2x: INTEGER_32 St_ammo2y: INTEGER_32 St_ammo3width: INTEGER_32 St_ammo3x: INTEGER_32 St_ammo3y: INTEGER_32 St_ammowidth: INTEGER_32 St_ammox: INTEGER_32 St_ammoy: INTEGER_32 St_armorx: INTEGER_32 St_armory: INTEGER_32 St_armsbgx: INTEGER_32 St_armsbgy: INTEGER_32 st_armson: BOOLEAN St_armsx: INTEGER_32 St_armsxspace: INTEGER_32 St_armsy: INTEGER_32 St_armsyspace: INTEGER_32 st_backing_screen: detachable PIXEL_T_BUFFER st_calcpainoffset: INTEGER_32 st_chat: BOOLEAN st_chatstate: INTEGER_32 st_clock: NATURAL_32 st_cursoron: BOOLEAN St_deadface: INTEGER_32 St_evilgrincount: INTEGER_32 St_evilgrinoffset: INTEGER_32 st_facecount: INTEGER_32 st_faceindex: INTEGER_32 St_facestride: INTEGER_32 St_facesx: INTEGER_32 St_facesy: INTEGER_32 st_firsttime: BOOLEAN st_fragscount: INTEGER_32 st_fragson: BOOLEAN St_fragswidth: INTEGER_32 St_fragsx: INTEGER_32 St_fragsy: INTEGER_32 St_fx: INTEGER_32 St_fy: INTEGER_32 st_gamestate: INTEGER_32 St_godface: INTEGER_32 St_healthx: INTEGER_32 St_healthy: INTEGER_32 St_height: INTEGER_32 St_key0x: INTEGER_32 St_key0y: INTEGER_32 St_key1x: INTEGER_32 St_key1y: INTEGER_32 St_key2x: INTEGER_32 St_key2y: INTEGER_32 St_maxammo0width: INTEGER_32 St_maxammo0x: INTEGER_32 St_maxammo0y: INTEGER_32 St_maxammo1width: INTEGER_32 St_maxammo1x: INTEGER_32 St_maxammo1y: INTEGER_32 St_maxammo2width: INTEGER_32 St_maxammo2x: INTEGER_32 St_maxammo2y: INTEGER_32 St_maxammo3width: INTEGER_32 St_maxammo3x: INTEGER_32 St_maxammo3y: INTEGER_32 st_msgcounter: INTEGER_32 St_muchpain: INTEGER_32 st_notdeathmatch: BOOLEAN St_numextrafaces: INTEGER_32 St_numfaces: INTEGER_32 St_numpainfaces: INTEGER_32 St_numspecialfaces: INTEGER_32 St_numstraightfaces: INTEGER_32 St_numturnfaces: INTEGER_32 st_oldchat: BOOLEAN st_oldhealth: INTEGER_32 St_ouchcount: INTEGER_32 St_ouchoffset: INTEGER_32 st_palette: INTEGER_32 St_rampagedelay: INTEGER_32 St_rampageoffset: INTEGER_32 st_randomnumber: INTEGER_32 st_responder (ev: EVENT_T): BOOLEAN st_statusbaron: BOOLEAN st_stopped: BOOLEAN St_straightfacecount: INTEGER_32 St_turncount: INTEGER_32 St_turnoffset: INTEGER_32 St_width: INTEGER_32 St_x: INTEGER_32 St_x2: INTEGER_32 St_y: INTEGER_32 Startbonuspals: INTEGER_32 Startchatstate: INTEGER_32 Startredpals: INTEGER_32 tallnum: ARRAY [detachable PATCH_T] tallpercent: detachable PATCH_T w_ammo: ARRAY [detachable ST_NUMBER] w_armor: detachable ST_PERCENT w_arms: ARRAY [detachable ST_MULT_ICON] w_armsbg: detachable ST_BIN_ICON w_faces: detachable ST_MULT_ICON w_frags: detachable ST_NUMBER w_health: detachable ST_PERCENT w_keyboxes: ARRAY [detachable ST_MULT_ICON] w_maxammo: ARRAY [detachable ST_NUMBER] w_ready: detachable ST_NUMBER Waitdeststate: INTEGER_32 Wp_bfg: INTEGER_32 Wp_chaingun: INTEGER_32 Wp_chainsaw: INTEGER_32 Wp_fist: INTEGER_32 Wp_missile: INTEGER_32 Wp_nochange: INTEGER_32 Wp_pistol: INTEGER_32 Wp_plasma: INTEGER_32 Wp_shotgun: INTEGER_32 Wp_supershotgun: INTEGER_32 Commands make (a_i_main: [like i_main] I_MAIN) st_createwidgets st_diffdraw st_dopalettestuff st_dorefresh st_drawer (fullscreen, refresh: BOOLEAN) st_drawwidgets (refresh: BOOLEAN) st_init st_initdata st_loaddata st_loadgraphics st_refreshbackground st_start st_stop st_ticker st_updatefacewidget st_updatewidgets
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