class I_MAIN General cluster: brie_doom description: "i_main.c Main program, simply calls D_DoomMain high level loop" create: main Ancestors ARGUMENTS_32 Queries Am_map: AM_MAP argument (i: INTEGER_32): IMMUTABLE_STRING_32 argument_array: ARRAY [IMMUTABLE_STRING_32] argument_count: INTEGER_32 coalesced_character_option_value (o: CHARACTER_32): detachable IMMUTABLE_STRING_32 coalesced_word_option_value (opt: READABLE_STRING_GENERAL): detachable IMMUTABLE_STRING_32 Command_line: IMMUTABLE_STRING_32 Command_name: IMMUTABLE_STRING_32 D_display: D_DISPLAY D_main: D_MAIN D_net: D_NET Doomstat_h: DOOMSTAT_H F_finale: F_FINALE F_wipe: F_WIPE G_game: G_GAME Hu_lib: HU_LIB Hu_stuff: HU_STUFF I_input: I_INPUT I_midipipe: I_MIDIPIPE I_net: I_NET I_sound: I_SOUND I_system: I_SYSTEM I_timer: I_TIMER I_video: I_VIDEO index_of_beginning_with_word_option (opt: READABLE_STRING_GENERAL): INTEGER_32 index_of_character_option (o: CHARACTER_32): INTEGER_32 index_of_word_option (opt: READABLE_STRING_GENERAL): INTEGER_32 Info: INFO m_argv: M_ARGV M_menu: M_MENU M_misc: M_MISC M_random: M_RANDOM new_cursor: ITERATION_CURSOR [IMMUTABLE_STRING_32] Option_sign: CELL [CHARACTER_32] P_doors: P_DOORS P_enemy: P_ENEMY P_floor: P_FLOOR P_inter: P_INTER P_map: P_MAP P_maputl: P_MAPUTL P_mobj: P_MOBJ P_pspr: P_PSPR P_setup: P_SETUP P_sight: P_SIGHT P_spec: P_SPEC P_switch: P_SWITCH P_tick: P_TICK P_user: P_USER R_bsp: R_BSP R_data: R_DATA R_draw: R_DRAW R_main: R_MAIN R_plane: R_PLANE R_segs: R_SEGS R_sky: R_SKY R_things: R_THINGS S_sound: S_SOUND separate_character_option_value (o: CHARACTER_32): detachable IMMUTABLE_STRING_32 separate_word_option_value (opt: READABLE_STRING_GENERAL): detachable IMMUTABLE_STRING_32 St_lib: ST_LIB St_stuff: ST_STUFF V_video: V_VIDEO W_wad: W_WAD Wi_stuff: WI_STUFF Commands i_error (a_message: STRING_8) set_option_sign (c: CHARACTER_32)
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