class
	I_MAIN

General
	cluster: brie_doom
	description: 
		"i_main.c
		Main program, simply calls D_DoomMain high level loop"
	create: main

Ancestors
	ARGUMENTS_32

Queries
	Am_map: AM_MAP
	argument (i: INTEGER_32): IMMUTABLE_STRING_32
	argument_array: ARRAY [IMMUTABLE_STRING_32]
	argument_count: INTEGER_32
	coalesced_character_option_value (o: CHARACTER_32): detachable IMMUTABLE_STRING_32
	coalesced_word_option_value (opt: READABLE_STRING_GENERAL): detachable IMMUTABLE_STRING_32
	Command_line: IMMUTABLE_STRING_32
	Command_name: IMMUTABLE_STRING_32
	D_display: D_DISPLAY
	D_main: D_MAIN
	D_net: D_NET
	Doomstat_h: DOOMSTAT_H
	F_finale: F_FINALE
	F_wipe: F_WIPE
	G_game: G_GAME
	Hu_lib: HU_LIB
	Hu_stuff: HU_STUFF
	I_input: I_INPUT
	I_midipipe: I_MIDIPIPE
	I_net: I_NET
	I_sound: I_SOUND
	I_system: I_SYSTEM
	I_timer: I_TIMER
	I_video: I_VIDEO
	index_of_beginning_with_word_option (opt: READABLE_STRING_GENERAL): INTEGER_32
	index_of_character_option (o: CHARACTER_32): INTEGER_32
	index_of_word_option (opt: READABLE_STRING_GENERAL): INTEGER_32
	Info: INFO
	m_argv: M_ARGV
	M_menu: M_MENU
	M_misc: M_MISC
	M_random: M_RANDOM
	new_cursor: ITERATION_CURSOR [IMMUTABLE_STRING_32]
	Option_sign: CELL [CHARACTER_32]
	P_doors: P_DOORS
	P_enemy: P_ENEMY
	P_floor: P_FLOOR
	P_inter: P_INTER
	P_map: P_MAP
	P_maputl: P_MAPUTL
	P_mobj: P_MOBJ
	P_pspr: P_PSPR
	P_setup: P_SETUP
	P_sight: P_SIGHT
	P_spec: P_SPEC
	P_switch: P_SWITCH
	P_tick: P_TICK
	P_user: P_USER
	R_bsp: R_BSP
	R_data: R_DATA
	R_draw: R_DRAW
	R_main: R_MAIN
	R_plane: R_PLANE
	R_segs: R_SEGS
	R_sky: R_SKY
	R_things: R_THINGS
	S_sound: S_SOUND
	separate_character_option_value (o: CHARACTER_32): detachable IMMUTABLE_STRING_32
	separate_word_option_value (opt: READABLE_STRING_GENERAL): detachable IMMUTABLE_STRING_32
	St_lib: ST_LIB
	St_stuff: ST_STUFF
	V_video: V_VIDEO
	W_wad: W_WAD
	Wi_stuff: WI_STUFF

Commands
	i_error (a_message: STRING_8)
	set_option_sign (c: CHARACTER_32)


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