class P_MAP General cluster: brie_doom description: "p_map.c Movement, collision handling. Shooting and aiming" create: make Ancestors MOBJFLAG_T MOBJTYPE_T Queries aimslope: FIXED_T attackrange: FIXED_T bestslidefrac: FIXED_T bestslideline: detachable LINE_T ceilingline: detachable LINE_T crushchange: BOOLEAN floatok: BOOLEAN i_main: I_MAIN la_damage: INTEGER_32 linetarget: detachable MOBJ_T Maxspecialcross: INTEGER_32 Mf_ambush: INTEGER_32 Mf_corpse: INTEGER_32 Mf_countitem: INTEGER_32 Mf_countkill: INTEGER_32 Mf_dropoff: INTEGER_32 Mf_dropped: INTEGER_32 Mf_float: INTEGER_32 Mf_infloat: INTEGER_32 Mf_justattacked: INTEGER_32 Mf_justhit: INTEGER_32 Mf_missile: INTEGER_32 Mf_noblockmap: INTEGER_32 Mf_noblood: INTEGER_32 Mf_noclip: INTEGER_32 Mf_nogravity: INTEGER_32 Mf_nosector: INTEGER_32 Mf_notdmatch: INTEGER_32 Mf_pickup: INTEGER_32 Mf_shadow: INTEGER_32 Mf_shootable: INTEGER_32 Mf_skullfly: INTEGER_32 Mf_slide: INTEGER_32 Mf_solid: INTEGER_32 Mf_spawnceiling: INTEGER_32 Mf_special: INTEGER_32 Mf_teleport: INTEGER_32 Mf_translation: INTEGER_32 Mf_transshift: INTEGER_32 Mt_arachplaz: INTEGER_32 Mt_baby: INTEGER_32 Mt_barrel: INTEGER_32 Mt_bfg: INTEGER_32 Mt_blood: INTEGER_32 Mt_bossbrain: INTEGER_32 Mt_bossspit: INTEGER_32 Mt_bosstarget: INTEGER_32 Mt_bruiser: INTEGER_32 Mt_bruisershot: INTEGER_32 Mt_chaingun: INTEGER_32 Mt_chainguy: INTEGER_32 Mt_clip: INTEGER_32 Mt_cyborg: INTEGER_32 Mt_extrabfg: INTEGER_32 Mt_fatshot: INTEGER_32 Mt_fatso: INTEGER_32 Mt_fire: INTEGER_32 Mt_head: INTEGER_32 Mt_headshot: INTEGER_32 Mt_ifog: INTEGER_32 Mt_ins: INTEGER_32 Mt_inv: INTEGER_32 Mt_keen: INTEGER_32 Mt_knight: INTEGER_32 Mt_mega: INTEGER_32 Mt_misc0: INTEGER_32 Mt_misc1: INTEGER_32 Mt_misc10: INTEGER_32 Mt_misc11: INTEGER_32 Mt_misc12: INTEGER_32 Mt_misc13: INTEGER_32 Mt_misc14: INTEGER_32 Mt_misc15: INTEGER_32 Mt_misc16: INTEGER_32 Mt_misc17: INTEGER_32 Mt_misc18: INTEGER_32 Mt_misc19: INTEGER_32 Mt_misc2: INTEGER_32 Mt_misc20: INTEGER_32 Mt_misc21: INTEGER_32 Mt_misc22: INTEGER_32 Mt_misc23: INTEGER_32 Mt_misc24: INTEGER_32 Mt_misc25: INTEGER_32 Mt_misc26: INTEGER_32 Mt_misc27: INTEGER_32 Mt_misc28: INTEGER_32 Mt_misc29: INTEGER_32 Mt_misc3: INTEGER_32 Mt_misc30: INTEGER_32 Mt_misc31: INTEGER_32 Mt_misc32: INTEGER_32 Mt_misc33: INTEGER_32 Mt_misc34: INTEGER_32 Mt_misc35: INTEGER_32 Mt_misc36: INTEGER_32 Mt_misc37: INTEGER_32 Mt_misc38: INTEGER_32 Mt_misc39: INTEGER_32 Mt_misc4: INTEGER_32 Mt_misc40: INTEGER_32 Mt_misc41: INTEGER_32 Mt_misc42: INTEGER_32 Mt_misc43: INTEGER_32 Mt_misc44: INTEGER_32 Mt_misc45: INTEGER_32 Mt_misc46: INTEGER_32 Mt_misc47: INTEGER_32 Mt_misc48: INTEGER_32 Mt_misc49: INTEGER_32 Mt_misc5: INTEGER_32 Mt_misc50: INTEGER_32 Mt_misc51: INTEGER_32 Mt_misc52: INTEGER_32 Mt_misc53: INTEGER_32 Mt_misc54: INTEGER_32 Mt_misc55: INTEGER_32 Mt_misc56: INTEGER_32 Mt_misc57: INTEGER_32 Mt_misc58: INTEGER_32 Mt_misc59: INTEGER_32 Mt_misc6: INTEGER_32 Mt_misc60: INTEGER_32 Mt_misc61: INTEGER_32 Mt_misc62: INTEGER_32 Mt_misc63: INTEGER_32 Mt_misc64: INTEGER_32 Mt_misc65: INTEGER_32 Mt_misc66: INTEGER_32 Mt_misc67: INTEGER_32 Mt_misc68: INTEGER_32 Mt_misc69: INTEGER_32 Mt_misc7: INTEGER_32 Mt_misc70: INTEGER_32 Mt_misc71: INTEGER_32 Mt_misc72: INTEGER_32 Mt_misc73: INTEGER_32 Mt_misc74: INTEGER_32 Mt_misc75: INTEGER_32 Mt_misc76: INTEGER_32 Mt_misc77: INTEGER_32 Mt_misc78: INTEGER_32 Mt_misc79: INTEGER_32 Mt_misc8: INTEGER_32 Mt_misc80: INTEGER_32 Mt_misc81: INTEGER_32 Mt_misc82: INTEGER_32 Mt_misc83: INTEGER_32 Mt_misc84: INTEGER_32 Mt_misc85: INTEGER_32 Mt_misc86: INTEGER_32 Mt_misc9: INTEGER_32 Mt_pain: INTEGER_32 Mt_plasma: INTEGER_32 Mt_player: INTEGER_32 Mt_possessed: INTEGER_32 Mt_puff: INTEGER_32 Mt_rocket: INTEGER_32 Mt_sergeant: INTEGER_32 Mt_shadows: INTEGER_32 Mt_shotgun: INTEGER_32 Mt_shotguy: INTEGER_32 Mt_skull: INTEGER_32 Mt_smoke: INTEGER_32 Mt_spawnfire: INTEGER_32 Mt_spawnshot: INTEGER_32 Mt_spider: INTEGER_32 Mt_supershotgun: INTEGER_32 Mt_teleportman: INTEGER_32 Mt_tfog: INTEGER_32 Mt_tracer: INTEGER_32 Mt_troop: INTEGER_32 Mt_troopshot: INTEGER_32 Mt_undead: INTEGER_32 Mt_vile: INTEGER_32 Mt_wolfss: INTEGER_32 nofit: BOOLEAN Nummobjtypes: INTEGER_32 numspechit: INTEGER_32 p_aimlineattack (t1: MOBJ_T; a_angle: ANGLE_T; distance: FIXED_T): FIXED_T p_changesector (sector: SECTOR_T; crunch: BOOLEAN): BOOLEAN p_checkposition (thing: MOBJ_T; x, y: FIXED_T): BOOLEAN p_slidemove_try: BOOLEAN p_thingheightclip (thing: MOBJ_T): BOOLEAN p_trymove (thing: MOBJ_T; x, y: FIXED_T): BOOLEAN pit_changesector (thing: MOBJ_T): BOOLEAN pit_checkline (ld: LINE_T): BOOLEAN pit_checkthing (thing: MOBJ_T): BOOLEAN ptr_aimtraverse (in: INTERCEPT_T): BOOLEAN ptr_shoottraverse (in: INTERCEPT_T): BOOLEAN ptr_shoottraverse_line_hitline (li: LINE_T; in: INTERCEPT_T): BOOLEAN ptr_slidetraverse (in: INTERCEPT_T): BOOLEAN ptr_usetraverse (in: INTERCEPT_T): BOOLEAN secondslidefrac: FIXED_T secondslideline: detachable LINE_T shootthing: detachable MOBJ_T shootz: FIXED_T slidemo: detachable MOBJ_T spechit: ARRAY [detachable LINE_T] tmbbox: ARRAY [INTEGER_32] tmceilingz: FIXED_T tmdropoffz: FIXED_T tmflags: INTEGER_32 tmfloorz: FIXED_T tmthing: detachable MOBJ_T tmx: INTEGER_32 tmxmove: FIXED_T tmy: INTEGER_32 tmymove: FIXED_T usething: detachable MOBJ_T Commands make (a_i_main: [like i_main] I_MAIN) p_hitslideline (ld: LINE_T) p_lineattack (t1: MOBJ_T; a_angle: ANGLE_T; distance, slope: FIXED_T; damage: INTEGER_32) p_slidemove (mo: MOBJ_T) p_slidemove_stairstep p_uselines (player: PLAYER_T) set_numspechit (a_numspechit: [like numspechit] INTEGER_32) Constraints
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