class MOBJ_T General cluster: brie_doom description: "p_mobj.h" create: make Ancestors DEGENMOBJ_T WITH_THINKER* Queries angle: ANGLE_T bnext: detachable MOBJ_T bprev: detachable MOBJ_T ceilingz: FIXED_T flags: INTEGER_32 floorz: FIXED_T frame: INTEGER_32 health: INTEGER_32 height: FIXED_T info: detachable MOBJINFO_T lastlook: INTEGER_32 momx: FIXED_T momy: FIXED_T momz: FIXED_T movecount: INTEGER_32 movedir: INTEGER_32 player: detachable PLAYER_T radius: FIXED_T reactiontime: INTEGER_32 snext: detachable MOBJ_T spawnpoint: detachable MAPTHING_T sprev: detachable MOBJ_T sprite: INTEGER_32 state: detachable STATE_T subsector: detachable SUBSECTOR_T target: detachable MOBJ_T thinker: THINKER_T threshold: INTEGER_32 tics: INTEGER_32 type: INTEGER_32 x: FIXED_T y: FIXED_T z: FIXED_T Commands make make_thinker set_angle (a_angle: [like angle] ANGLE_T) set_bnext (a_bnext: [like bnext] detachable MOBJ_T) set_bprev (a_bprev: [like bprev] detachable MOBJ_T) set_ceilingz (a_ceilingz: [like ceilingz] FIXED_T) set_flags (a_flags: [like flags] INTEGER_32) set_floorz (a_floorz: [like floorz] FIXED_T) set_frame (a_frame: [like frame] INTEGER_32) set_health (a_health: [like health] INTEGER_32) set_height (a_height: [like height] FIXED_T) set_info (a_info: [like info] detachable MOBJINFO_T) set_lastlook (a_lastlook: [like lastlook] INTEGER_32) set_momx (a_momx: [like momx] FIXED_T) set_momy (a_momy: [like momy] FIXED_T) set_momz (a_momz: [like momz] FIXED_T) set_movecount (a_movecount: [like movecount] INTEGER_32) set_movedir (a_movedir: [like movedir] INTEGER_32) set_player (a_player: [like player] detachable PLAYER_T) set_radius (a_radius: [like radius] FIXED_T) set_reactiontime (a_reactiontime: [like reactiontime] INTEGER_32) set_snext (a_snext: [like snext] detachable MOBJ_T) set_spawnpoint (a_spawnpoint: [like spawnpoint] detachable MAPTHING_T) set_sprev (a_sprev: [like sprev] detachable MOBJ_T) set_sprite (a_sprite: [like sprite] INTEGER_32) set_state (a_state: [like state] detachable STATE_T) set_subsector (a_subsector: [like subsector] detachable SUBSECTOR_T) set_target (a_target: [like target] detachable MOBJ_T) set_thinker (a_thinker: [like thinker] THINKER_T) set_threshold (a_threshold: [like threshold] INTEGER_32) set_tics (a_tics: [like tics] INTEGER_32) set_type (a_type: [like type] INTEGER_32) set_x (a_x: [like x] FIXED_T) set_y (a_y: [like y] FIXED_T) set_z (a_z: [like z] FIXED_T)
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