class
	MOBJ_T

General
	cluster: brie_doom
	description: "p_mobj.h"
	create: make

Ancestors
	DEGENMOBJ_T
	WITH_THINKER*

Queries
	angle: ANGLE_T
	bnext: detachable MOBJ_T
	bprev: detachable MOBJ_T
	ceilingz: FIXED_T
	flags: INTEGER_32
	floorz: FIXED_T
	frame: INTEGER_32
	health: INTEGER_32
	height: FIXED_T
	info: detachable MOBJINFO_T
	lastlook: INTEGER_32
	momx: FIXED_T
	momy: FIXED_T
	momz: FIXED_T
	movecount: INTEGER_32
	movedir: INTEGER_32
	player: detachable PLAYER_T
	radius: FIXED_T
	reactiontime: INTEGER_32
	snext: detachable MOBJ_T
	spawnpoint: detachable MAPTHING_T
	sprev: detachable MOBJ_T
	sprite: INTEGER_32
	state: detachable STATE_T
	subsector: detachable SUBSECTOR_T
	target: detachable MOBJ_T
	thinker: THINKER_T
	threshold: INTEGER_32
	tics: INTEGER_32
	type: INTEGER_32
	x: FIXED_T
	y: FIXED_T
	z: FIXED_T

Commands
	make
	make_thinker
	set_angle (a_angle: [like angle] ANGLE_T)
	set_bnext (a_bnext: [like bnext] detachable MOBJ_T)
	set_bprev (a_bprev: [like bprev] detachable MOBJ_T)
	set_ceilingz (a_ceilingz: [like ceilingz] FIXED_T)
	set_flags (a_flags: [like flags] INTEGER_32)
	set_floorz (a_floorz: [like floorz] FIXED_T)
	set_frame (a_frame: [like frame] INTEGER_32)
	set_health (a_health: [like health] INTEGER_32)
	set_height (a_height: [like height] FIXED_T)
	set_info (a_info: [like info] detachable MOBJINFO_T)
	set_lastlook (a_lastlook: [like lastlook] INTEGER_32)
	set_momx (a_momx: [like momx] FIXED_T)
	set_momy (a_momy: [like momy] FIXED_T)
	set_momz (a_momz: [like momz] FIXED_T)
	set_movecount (a_movecount: [like movecount] INTEGER_32)
	set_movedir (a_movedir: [like movedir] INTEGER_32)
	set_player (a_player: [like player] detachable PLAYER_T)
	set_radius (a_radius: [like radius] FIXED_T)
	set_reactiontime (a_reactiontime: [like reactiontime] INTEGER_32)
	set_snext (a_snext: [like snext] detachable MOBJ_T)
	set_spawnpoint (a_spawnpoint: [like spawnpoint] detachable MAPTHING_T)
	set_sprev (a_sprev: [like sprev] detachable MOBJ_T)
	set_sprite (a_sprite: [like sprite] INTEGER_32)
	set_state (a_state: [like state] detachable STATE_T)
	set_subsector (a_subsector: [like subsector] detachable SUBSECTOR_T)
	set_target (a_target: [like target] detachable MOBJ_T)
	set_thinker (a_thinker: [like thinker] THINKER_T)
	set_threshold (a_threshold: [like threshold] INTEGER_32)
	set_tics (a_tics: [like tics] INTEGER_32)
	set_type (a_type: [like type] INTEGER_32)
	set_x (a_x: [like x] FIXED_T)
	set_y (a_y: [like y] FIXED_T)
	set_z (a_z: [like z] FIXED_T)


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