class STATE_T General cluster: brie_doom description: "state_t from info.h" create: make Ancestors ANY Queries action: detachable PROCEDURE frame: INTEGER_32 is_player_run: BOOLEAN misc1: INTEGER_32 misc2: INTEGER_32 nextstate: INTEGER_32 sprite: INTEGER_32 tics: INTEGER_32 Commands make (a_sprite: [like sprite] INTEGER_32; a_frame: [like frame] INTEGER_32; a_tics: [like tics] INTEGER_32; a_action: [like action] detachable PROCEDURE; a_nextstate: [like nextstate] INTEGER_32; a_misc1: [like misc1] INTEGER_32; a_misc2: [like misc2] INTEGER_32) set_tics (a_tics: [like tics] INTEGER_32)
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