Cluster brie_doom indexing description: "" Subclusters brie_doom.math brie_doom.pointers brie_doom.render brie_doom.sound brie_doom.status_bar brie_doom.tests brie_doom.wad Classes AMMOTYPE_T AM_MAP ANIM_T BUTTON_T BYTE_ARRAY BYTE_SEQUENCE* CARD_T CEILING_E CHEAT_T CLIPRANGE_T DEGENMOBJ_T DIVLINE_T DOOMCOM_T DOOMDATA_H DOOMDATA_T DOOMDEF_H DOOMKEYS_H DOOMSTAT_H DOOMTYPE_H D_ENGLSH D_EVENT D_ITEMS D_MAIN D_NET D_PLAYER EVENT_T FILELUMP_T FLOOR_E F_FINALE F_WIPE GAME_MODE_T G_GAME HU_ITEXT_T HU_LIB HU_STEXT_T HU_STUFF HU_TEXTLINE_T INFO INTERCEPT_T I_INPUT I_MAIN I_NET I_SYSTEM I_TIMER LUMPINFO_T MAPPATCH_T MAPTEXTURE_T MAPTHING_T MENUITEM_T MENU_T MOBJFLAG_T MOBJINFO_T MOBJTYPE_T MOBJ_T M_ARGV M_BBOX M_MENU M_MISC M_RANDOM NOT_IMPLEMENTED PERFFRAME_T PLATTYPE_E PLAYER_T PNAMES POINT_T POWERTYPE_T PSPDEF_T P_CEILNG P_DOORS P_ENEMY P_FLOOR P_INTER P_LIGHTS P_LOCAL P_MAP P_MAPUTL P_MOBJ P_PLATS P_PSPR P_SETUP P_SIGHT P_SPEC P_SWITCH P_TICK P_USER REF_ARRAY_CREATOR [G -> ANY create default_create end] RESULT_E R_DEFS R_SKY SPRITEDEF_T SPRITEFRAME_T SPRITENUM_T STAIR_E STATENUM_T STATE_T SUBSECTOR_T TABLES TEXPATCH_T TEXTURE_T THINKER_T TICCMD_T UTILS [G] VERTEX_T VISSPRITE_T VLDOOR_E VLDOOR_T WADINFO_T WAD_READER WBPLAYERSTRUCT_T WBSTARTSTRUCT_T WEAPONINFO_T WEAPONTYPE_T WITH_THINKER* WI_STUFF W_WAD
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