Cluster
	brie_doom

indexing
	description: ""

Subclusters
	brie_doom.math
	brie_doom.pointers
	brie_doom.render
	brie_doom.sound
	brie_doom.status_bar
	brie_doom.tests
	brie_doom.wad

Classes
	AMMOTYPE_T
	AM_MAP
	ANIM_T
	BUTTON_T
	BYTE_ARRAY
	BYTE_SEQUENCE*
	CARD_T
	CEILING_E
	CHEAT_T
	CLIPRANGE_T
	DEGENMOBJ_T
	DIVLINE_T
	DOOMCOM_T
	DOOMDATA_H
	DOOMDATA_T
	DOOMDEF_H
	DOOMKEYS_H
	DOOMSTAT_H
	DOOMTYPE_H
	D_ENGLSH
	D_EVENT
	D_ITEMS
	D_MAIN
	D_NET
	D_PLAYER
	EVENT_T
	FILELUMP_T
	FLOOR_E
	F_FINALE
	F_WIPE
	GAME_MODE_T
	G_GAME
	HU_ITEXT_T
	HU_LIB
	HU_STEXT_T
	HU_STUFF
	HU_TEXTLINE_T
	INFO
	INTERCEPT_T
	I_INPUT
	I_MAIN
	I_NET
	I_SYSTEM
	I_TIMER
	LUMPINFO_T
	MAPPATCH_T
	MAPTEXTURE_T
	MAPTHING_T
	MENUITEM_T
	MENU_T
	MOBJFLAG_T
	MOBJINFO_T
	MOBJTYPE_T
	MOBJ_T
	M_ARGV
	M_BBOX
	M_MENU
	M_MISC
	M_RANDOM
	NOT_IMPLEMENTED
	PERFFRAME_T
	PLATTYPE_E
	PLAYER_T
	PNAMES
	POINT_T
	POWERTYPE_T
	PSPDEF_T
	P_CEILNG
	P_DOORS
	P_ENEMY
	P_FLOOR
	P_INTER
	P_LIGHTS
	P_LOCAL
	P_MAP
	P_MAPUTL
	P_MOBJ
	P_PLATS
	P_PSPR
	P_SETUP
	P_SIGHT
	P_SPEC
	P_SWITCH
	P_TICK
	P_USER
	REF_ARRAY_CREATOR [G -> ANY create default_create end]
	RESULT_E
	R_DEFS
	R_SKY
	SPRITEDEF_T
	SPRITEFRAME_T
	SPRITENUM_T
	STAIR_E
	STATENUM_T
	STATE_T
	SUBSECTOR_T
	TABLES
	TEXPATCH_T
	TEXTURE_T
	THINKER_T
	TICCMD_T
	UTILS [G]
	VERTEX_T
	VISSPRITE_T
	VLDOOR_E
	VLDOOR_T
	WADINFO_T
	WAD_READER
	WBPLAYERSTRUCT_T
	WBSTARTSTRUCT_T
	WEAPONINFO_T
	WEAPONTYPE_T
	WITH_THINKER*
	WI_STUFF
	W_WAD

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