class
	VISSPRITE_T

General
	cluster: brie_doom
	description: 
		"vissprite_t from r_defs.h
		
		A vissprite_t is a thing
		that will be drawn during a refresh.
		I.e. a sprite object that is partly visible."

Ancestors
	ANY

Queries
	colormap: detachable INDEX_IN_ARRAY [LIGHTTABLE_T]
	gx: FIXED_T
	gy: FIXED_T
	gz: FIXED_T
	gzt: FIXED_T
	mobjflags: INTEGER_32
	next: detachable VISSPRITE_T
	patch: INTEGER_32
	prev: detachable VISSPRITE_T
	scale: FIXED_T
	startfrac: FIXED_T
	texturemid: FIXED_T
	x1: INTEGER_32
	x2: INTEGER_32
	xiscale: FIXED_T

Commands
	set_colormap (a_colormap: [like colormap] detachable INDEX_IN_ARRAY [LIGHTTABLE_T])
	set_gx (a_gx: [like gx] FIXED_T)
	set_gy (a_gy: [like gy] FIXED_T)
	set_gz (a_gz: [like gz] FIXED_T)
	set_gzt (a_gzt: [like gz] FIXED_T)
	set_mobjflags (a_mobjflags: [like mobjflags] INTEGER_32)
	set_next (a_next: [like next] detachable VISSPRITE_T)
	set_patch (a_patch: [like patch] INTEGER_32)
	set_prev (a_prev: [like prev] detachable VISSPRITE_T)
	set_scale (a_scale: [like scale] FIXED_T)
	set_startfrac (a_startfrac: [like startfrac] FIXED_T)
	set_texturemid (a_texturemid: [like texturemid] FIXED_T)
	set_x1 (a_x1: [like x1] INTEGER_32)
	set_x2 (a_x2: [like x2] INTEGER_32)
	set_xiscale (a_xiscale: [like xiscale] FIXED_T)


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