class VISSPRITE_T General cluster: brie_doom description: "vissprite_t from r_defs.h A vissprite_t is a thing that will be drawn during a refresh. I.e. a sprite object that is partly visible." Ancestors ANY Queries colormap: detachable INDEX_IN_ARRAY [LIGHTTABLE_T] gx: FIXED_T gy: FIXED_T gz: FIXED_T gzt: FIXED_T mobjflags: INTEGER_32 next: detachable VISSPRITE_T patch: INTEGER_32 prev: detachable VISSPRITE_T scale: FIXED_T startfrac: FIXED_T texturemid: FIXED_T x1: INTEGER_32 x2: INTEGER_32 xiscale: FIXED_T Commands set_colormap (a_colormap: [like colormap] detachable INDEX_IN_ARRAY [LIGHTTABLE_T]) set_gx (a_gx: [like gx] FIXED_T) set_gy (a_gy: [like gy] FIXED_T) set_gz (a_gz: [like gz] FIXED_T) set_gzt (a_gzt: [like gz] FIXED_T) set_mobjflags (a_mobjflags: [like mobjflags] INTEGER_32) set_next (a_next: [like next] detachable VISSPRITE_T) set_patch (a_patch: [like patch] INTEGER_32) set_prev (a_prev: [like prev] detachable VISSPRITE_T) set_scale (a_scale: [like scale] FIXED_T) set_startfrac (a_startfrac: [like startfrac] FIXED_T) set_texturemid (a_texturemid: [like texturemid] FIXED_T) set_x1 (a_x1: [like x1] INTEGER_32) set_x2 (a_x2: [like x2] INTEGER_32) set_xiscale (a_xiscale: [like xiscale] FIXED_T)
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