class
	P_SPEC

General
	cluster: brie_doom
	description: 
		"p_spec.c
		Implements special effects:
		Texture animation, height or lighting changes
		 according to adjacent sectors, respective
		 utility functions, etc.
		Line Tag handling. Line and Sector triggers."
	create: make

Ancestors
	ANY

Queries
	Buttontime: INTEGER_32
	ev_dodonut (line: LINE_T): BOOLEAN
	getnextsector (line: LINE_T; sec: SECTOR_T): detachable SECTOR_T
	Maxbuttons: INTEGER_32
	Maxswitches: INTEGER_32
	p_findlowestceilingsurrounding (sec: SECTOR_T): FIXED_T
	Vdoorspeed: INTEGER_32
	Vdoorwait: INTEGER_32

Commands
	make
	p_crossspecialline (linenum, side: INTEGER_32; thing: MOBJ_T)
	p_initpicanims
	p_playerinspecialsector (player: PLAYER_T)
	p_shootspecialline (thing: MOBJ_T; line: LINE_T)
	p_spawnspecials
	p_updatespecials


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