class PLAYER_T General cluster: brie_doom description: "d_player.h" create: make Ancestors POWERTYPE_T Queries ammo: ARRAY [INTEGER_32] armorpoints: INTEGER_32 armortype: INTEGER_32 attackdown: BOOLEAN attacker: detachable MOBJ_T backpack: BOOLEAN bob: FIXED_T bonuscount: INTEGER_32 cards: ARRAY [BOOLEAN] cheats: INTEGER_32 cmd: TICCMD_T damagecount: INTEGER_32 deltaviewheight: FIXED_T didsecret: BOOLEAN extralight: INTEGER_32 fixedcolormap: INTEGER_32 frags: ARRAY [INTEGER_32] health: INTEGER_32 itemcount: INTEGER_32 killcount: INTEGER_32 maxammo: ARRAY [INTEGER_32] message: detachable STRING_8 mo: detachable MOBJ_T Numpowers: INTEGER_32 pendingweapon: INTEGER_32 playerstate: INTEGER_32 powers: ARRAY [INTEGER_32] psprites: ARRAY [PSPDEF_T] Pst_dead: INTEGER_32 Pst_live: INTEGER_32 Pst_reborn: INTEGER_32 Pw_allmap: INTEGER_32 Pw_infrared: INTEGER_32 Pw_invisibility: INTEGER_32 Pw_invulnerability: INTEGER_32 Pw_ironfeet: INTEGER_32 Pw_strength: INTEGER_32 readyweapon: INTEGER_32 refire: INTEGER_32 secretcount: INTEGER_32 usedown: BOOLEAN viewheight: FIXED_T viewz: FIXED_T weaponowned: ARRAY [BOOLEAN] Commands make reset set_armorpoints (a_armorpoints: [like armorpoints] INTEGER_32) set_armortype (a_armortype: [like armortype] INTEGER_32) set_attackdown (a_attackdown: [like attackdown] BOOLEAN) set_attacker (a_attacker: [like attacker] detachable MOBJ_T) set_backpack (a_backpack: [like backpack] BOOLEAN) set_bob (a_bob: [like bob] FIXED_T) set_bonuscount (a_bonuscount: [like bonuscount] INTEGER_32) set_damagecount (a_damagecount: [like damagecount] INTEGER_32) set_deltaviewheight (a_deltaviewheight: [like deltaviewheight] FIXED_T) set_didsecret (a_didsecret: [like didsecret] BOOLEAN) set_extralight (a_extralight: [like extralight] INTEGER_32) set_fixedcolormap (a_fixedcolormap: [like fixedcolormap] INTEGER_32) set_health (a_health: [like health] INTEGER_32) set_itemcount (a_itemcount: [like itemcount] INTEGER_32) set_killcount (a_killcount: [like killcount] INTEGER_32) set_message (a_message: [like message] detachable STRING_8) set_mo (a_mo: [like mo] detachable MOBJ_T) set_pendingweapon (a_pendingweapon: [like pendingweapon] INTEGER_32) set_playerstate (a_playerstate: [like playerstate] INTEGER_32) set_readyweapon (a_readyweapon: [like readyweapon] INTEGER_32) set_refire (a_refire: [like refire] INTEGER_32) set_secretcount (a_secretcount: [like secretcount] INTEGER_32) set_usedown (a_usedown: [like usedown] BOOLEAN) set_viewheight (a_viewheight: [like viewheight] FIXED_T) set_viewz (a_viewz: [like viewz] FIXED_T) Constraints
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