class
	PLAYER_T

General
	cluster: brie_doom
	description: "d_player.h"
	create: make

Ancestors
	POWERTYPE_T

Queries
	ammo: ARRAY [INTEGER_32]
	armorpoints: INTEGER_32
	armortype: INTEGER_32
	attackdown: BOOLEAN
	attacker: detachable MOBJ_T
	backpack: BOOLEAN
	bob: FIXED_T
	bonuscount: INTEGER_32
	cards: ARRAY [BOOLEAN]
	cheats: INTEGER_32
	cmd: TICCMD_T
	damagecount: INTEGER_32
	deltaviewheight: FIXED_T
	didsecret: BOOLEAN
	extralight: INTEGER_32
	fixedcolormap: INTEGER_32
	frags: ARRAY [INTEGER_32]
	health: INTEGER_32
	itemcount: INTEGER_32
	killcount: INTEGER_32
	maxammo: ARRAY [INTEGER_32]
	message: detachable STRING_8
	mo: detachable MOBJ_T
	Numpowers: INTEGER_32
	pendingweapon: INTEGER_32
	playerstate: INTEGER_32
	powers: ARRAY [INTEGER_32]
	psprites: ARRAY [PSPDEF_T]
	Pst_dead: INTEGER_32
	Pst_live: INTEGER_32
	Pst_reborn: INTEGER_32
	Pw_allmap: INTEGER_32
	Pw_infrared: INTEGER_32
	Pw_invisibility: INTEGER_32
	Pw_invulnerability: INTEGER_32
	Pw_ironfeet: INTEGER_32
	Pw_strength: INTEGER_32
	readyweapon: INTEGER_32
	refire: INTEGER_32
	secretcount: INTEGER_32
	usedown: BOOLEAN
	viewheight: FIXED_T
	viewz: FIXED_T
	weaponowned: ARRAY [BOOLEAN]

Commands
	make
	reset
	set_armorpoints (a_armorpoints: [like armorpoints] INTEGER_32)
	set_armortype (a_armortype: [like armortype] INTEGER_32)
	set_attackdown (a_attackdown: [like attackdown] BOOLEAN)
	set_attacker (a_attacker: [like attacker] detachable MOBJ_T)
	set_backpack (a_backpack: [like backpack] BOOLEAN)
	set_bob (a_bob: [like bob] FIXED_T)
	set_bonuscount (a_bonuscount: [like bonuscount] INTEGER_32)
	set_damagecount (a_damagecount: [like damagecount] INTEGER_32)
	set_deltaviewheight (a_deltaviewheight: [like deltaviewheight] FIXED_T)
	set_didsecret (a_didsecret: [like didsecret] BOOLEAN)
	set_extralight (a_extralight: [like extralight] INTEGER_32)
	set_fixedcolormap (a_fixedcolormap: [like fixedcolormap] INTEGER_32)
	set_health (a_health: [like health] INTEGER_32)
	set_itemcount (a_itemcount: [like itemcount] INTEGER_32)
	set_killcount (a_killcount: [like killcount] INTEGER_32)
	set_message (a_message: [like message] detachable STRING_8)
	set_mo (a_mo: [like mo] detachable MOBJ_T)
	set_pendingweapon (a_pendingweapon: [like pendingweapon] INTEGER_32)
	set_playerstate (a_playerstate: [like playerstate] INTEGER_32)
	set_readyweapon (a_readyweapon: [like readyweapon] INTEGER_32)
	set_refire (a_refire: [like refire] INTEGER_32)
	set_secretcount (a_secretcount: [like secretcount] INTEGER_32)
	set_usedown (a_usedown: [like usedown] BOOLEAN)
	set_viewheight (a_viewheight: [like viewheight] FIXED_T)
	set_viewz (a_viewz: [like viewz] FIXED_T)

Constraints


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