class
	WI_STUFF

General
	cluster: brie_doom
	description: 
		"wi_stuff.c
		Intermission screens."
	create: make

Ancestors
	DOOMDEF_H

Queries
	acceleratestage: INTEGER_32
	Anim_always: INTEGER_32
	Anim_level: INTEGER_32
	Anim_random: INTEGER_32
	anims: ARRAY [ARRAY [ANIM_T]]
	bcnt: INTEGER_32
	bg: detachable PATCH_T
	bp: ARRAY [detachable PATCH_T]
	bstar: detachable PATCH_T
	cnt: INTEGER_32
	cnt_items: ARRAY [INTEGER_32]
	cnt_kills: ARRAY [INTEGER_32]
	cnt_par: INTEGER_32
	cnt_pause: INTEGER_32
	cnt_secret: ARRAY [INTEGER_32]
	cnt_time: INTEGER_32
	colon: detachable PATCH_T
	English: INTEGER_32
	entering: detachable PATCH_T
	epsd0animinfo: ARRAY [ANIM_T]
	epsd1animinfo: ARRAY [ANIM_T]
	epsd2animinfo: ARRAY [ANIM_T]
	finished: detachable PATCH_T
	firstrefresh: INTEGER_32
	frags: detachable PATCH_T
	French: INTEGER_32
	German: INTEGER_32
	Gs_demoscreen: INTEGER_32
	Gs_finale: INTEGER_32
	Gs_intermission: INTEGER_32
	Gs_level: INTEGER_32
	i_main: I_MAIN
	Infratics: INTEGER_32
	Invistics: INTEGER_32
	Invulntics: INTEGER_32
	Irontics: INTEGER_32
	items: detachable PATCH_T
	Key_backspace: INTEGER_32
	Key_capslock: INTEGER_32
	Key_del: INTEGER_32
	Key_downarrow: INTEGER_32
	Key_end: INTEGER_32
	Key_enter: INTEGER_32
	Key_equals: INTEGER_32
	Key_escape: INTEGER_32
	Key_f1: INTEGER_32
	Key_f10: INTEGER_32
	Key_f11: INTEGER_32
	Key_f12: INTEGER_32
	Key_f2: INTEGER_32
	Key_f3: INTEGER_32
	Key_f4: INTEGER_32
	Key_f5: INTEGER_32
	Key_f6: INTEGER_32
	Key_f7: INTEGER_32
	Key_f8: INTEGER_32
	Key_f9: INTEGER_32
	Key_home: INTEGER_32
	Key_ins: INTEGER_32
	Key_lalt: INTEGER_32
	Key_leftarrow: INTEGER_32
	Key_minus: INTEGER_32
	Key_numlock: INTEGER_32
	Key_pause: INTEGER_32
	Key_pgdn: INTEGER_32
	Key_pgup: INTEGER_32
	Key_prtscr: INTEGER_32
	Key_ralt: INTEGER_32
	Key_rctrl: INTEGER_32
	Key_rightarrow: INTEGER_32
	Key_rshift: INTEGER_32
	Key_scrlck: INTEGER_32
	Key_tab: INTEGER_32
	Key_uparrow: INTEGER_32
	Keyp_0: INTEGER_32
	Keyp_1: INTEGER_32
	Keyp_2: INTEGER_32
	Keyp_3: INTEGER_32
	Keyp_4: INTEGER_32
	Keyp_5: INTEGER_32
	Keyp_6: INTEGER_32
	Keyp_7: INTEGER_32
	Keyp_8: INTEGER_32
	Keyp_9: INTEGER_32
	Keyp_divide: INTEGER_32
	Keyp_enter: INTEGER_32
	Keyp_equals: INTEGER_32
	Keyp_minus: INTEGER_32
	Keyp_multiply: INTEGER_32
	Keyp_period: INTEGER_32
	Keyp_plus: INTEGER_32
	killers: detachable PATCH_T
	kills: detachable PATCH_T
	lnames: detachable ARRAY [detachable PATCH_T]
	lnodes: ARRAY [ARRAY [POINT_T]]
	Maxplayers: INTEGER_32
	me: INTEGER_32
	Mtf_ambush: INTEGER_32
	Nostate: INTEGER_32
	num: ARRAY [detachable PATCH_T]
	numanims: ARRAY [INTEGER_32]
	numcmaps: INTEGER_32
	Numepisodes: INTEGER_32
	Nummaps: INTEGER_32
	p: ARRAY [detachable PATCH_T]
	par: detachable PATCH_T
	percent: detachable PATCH_T
	plrs: detachable ARRAY [WBPLAYERSTRUCT_T]
	Scancode_to_keys_array: ARRAY [INTEGER_32]
	Screenheight: INTEGER_32
	Screenwidth: INTEGER_32
	secret: detachable PATCH_T
	Shownextloc: INTEGER_32
	Shownextlocdelay: INTEGER_32
	Sk_baby: INTEGER_32
	Sk_easy: INTEGER_32
	Sk_hard: INTEGER_32
	Sk_medium: INTEGER_32
	Sk_nightmare: INTEGER_32
	snl_pointeron: BOOLEAN
	sp_secret: detachable PATCH_T
	sp_state: INTEGER_32
	Sp_statsx: INTEGER_32
	Sp_statsy: INTEGER_32
	Sp_timex: INTEGER_32
	Sp_timey: INTEGER_32
	splat: detachable PATCH_T
	star: detachable PATCH_T
	Statcount: INTEGER_32
	state: INTEGER_32
	sucks: detachable PATCH_T
	Ticrate: INTEGER_32
	time: detachable PATCH_T
	total: detachable PATCH_T
	two_digits (i: INTEGER_32): STRING_8
	Unknown: INTEGER_32
	Version: INTEGER_32
	victims: detachable PATCH_T
	wbs: detachable WBSTARTSTRUCT_T
	wi_drawnum (a_x, y, a_n, a_digits: INTEGER_32): INTEGER_32
	Wi_spacingy: INTEGER_32
	Wi_titley: INTEGER_32
	wiminus: detachable PATCH_T
	yah: ARRAY [detachable PATCH_T]

Commands
	make (a_i_main: [like i_main] I_MAIN)
	wi_checkforaccelerate
	wi_drawanimatedback
	wi_drawdeathmatchstats
	wi_drawel
	wi_drawer
	wi_drawlf
	wi_drawnetgamestats
	wi_drawnostate
	wi_drawonlnode (n: INTEGER_32; c: ARRAY [PATCH_T])
	wi_drawpercent (x, y, a_p: INTEGER_32)
	wi_drawshownextloc
	wi_drawstats
	wi_drawtime (a_x, y, t: INTEGER_32)
	wi_end
	wi_initanimatedback
	wi_initdeathmatchstats
	wi_initnetgamestats
	wi_initnostate
	wi_initshownextloc
	wi_initstats
	wi_initvariables (wbstartstruct: WBSTARTSTRUCT_T)
	wi_loaddata
	wi_slambackground
	wi_start (wbstartstruct: WBSTARTSTRUCT_T)
	wi_ticker
	wi_unloaddata
	wi_updateanimatedback
	wi_updatedeathmatchstats
	wi_updatenetgamestats
	wi_updatenostate
	wi_updateshownextloc
	wi_updatestats

Constraints


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