class WI_STUFF General cluster: brie_doom description: "wi_stuff.c Intermission screens." create: make Ancestors DOOMDEF_H Queries acceleratestage: INTEGER_32 Anim_always: INTEGER_32 Anim_level: INTEGER_32 Anim_random: INTEGER_32 anims: ARRAY [ARRAY [ANIM_T]] bcnt: INTEGER_32 bg: detachable PATCH_T bp: ARRAY [detachable PATCH_T] bstar: detachable PATCH_T cnt: INTEGER_32 cnt_items: ARRAY [INTEGER_32] cnt_kills: ARRAY [INTEGER_32] cnt_par: INTEGER_32 cnt_pause: INTEGER_32 cnt_secret: ARRAY [INTEGER_32] cnt_time: INTEGER_32 colon: detachable PATCH_T English: INTEGER_32 entering: detachable PATCH_T epsd0animinfo: ARRAY [ANIM_T] epsd1animinfo: ARRAY [ANIM_T] epsd2animinfo: ARRAY [ANIM_T] finished: detachable PATCH_T firstrefresh: INTEGER_32 frags: detachable PATCH_T French: INTEGER_32 German: INTEGER_32 Gs_demoscreen: INTEGER_32 Gs_finale: INTEGER_32 Gs_intermission: INTEGER_32 Gs_level: INTEGER_32 i_main: I_MAIN Infratics: INTEGER_32 Invistics: INTEGER_32 Invulntics: INTEGER_32 Irontics: INTEGER_32 items: detachable PATCH_T Key_backspace: INTEGER_32 Key_capslock: INTEGER_32 Key_del: INTEGER_32 Key_downarrow: INTEGER_32 Key_end: INTEGER_32 Key_enter: INTEGER_32 Key_equals: INTEGER_32 Key_escape: INTEGER_32 Key_f1: INTEGER_32 Key_f10: INTEGER_32 Key_f11: INTEGER_32 Key_f12: INTEGER_32 Key_f2: INTEGER_32 Key_f3: INTEGER_32 Key_f4: INTEGER_32 Key_f5: INTEGER_32 Key_f6: INTEGER_32 Key_f7: INTEGER_32 Key_f8: INTEGER_32 Key_f9: INTEGER_32 Key_home: INTEGER_32 Key_ins: INTEGER_32 Key_lalt: INTEGER_32 Key_leftarrow: INTEGER_32 Key_minus: INTEGER_32 Key_numlock: INTEGER_32 Key_pause: INTEGER_32 Key_pgdn: INTEGER_32 Key_pgup: INTEGER_32 Key_prtscr: INTEGER_32 Key_ralt: INTEGER_32 Key_rctrl: INTEGER_32 Key_rightarrow: INTEGER_32 Key_rshift: INTEGER_32 Key_scrlck: INTEGER_32 Key_tab: INTEGER_32 Key_uparrow: INTEGER_32 Keyp_0: INTEGER_32 Keyp_1: INTEGER_32 Keyp_2: INTEGER_32 Keyp_3: INTEGER_32 Keyp_4: INTEGER_32 Keyp_5: INTEGER_32 Keyp_6: INTEGER_32 Keyp_7: INTEGER_32 Keyp_8: INTEGER_32 Keyp_9: INTEGER_32 Keyp_divide: INTEGER_32 Keyp_enter: INTEGER_32 Keyp_equals: INTEGER_32 Keyp_minus: INTEGER_32 Keyp_multiply: INTEGER_32 Keyp_period: INTEGER_32 Keyp_plus: INTEGER_32 killers: detachable PATCH_T kills: detachable PATCH_T lnames: detachable ARRAY [detachable PATCH_T] lnodes: ARRAY [ARRAY [POINT_T]] Maxplayers: INTEGER_32 me: INTEGER_32 Mtf_ambush: INTEGER_32 Nostate: INTEGER_32 num: ARRAY [detachable PATCH_T] numanims: ARRAY [INTEGER_32] numcmaps: INTEGER_32 Numepisodes: INTEGER_32 Nummaps: INTEGER_32 p: ARRAY [detachable PATCH_T] par: detachable PATCH_T percent: detachable PATCH_T plrs: detachable ARRAY [WBPLAYERSTRUCT_T] Scancode_to_keys_array: ARRAY [INTEGER_32] Screenheight: INTEGER_32 Screenwidth: INTEGER_32 secret: detachable PATCH_T Shownextloc: INTEGER_32 Shownextlocdelay: INTEGER_32 Sk_baby: INTEGER_32 Sk_easy: INTEGER_32 Sk_hard: INTEGER_32 Sk_medium: INTEGER_32 Sk_nightmare: INTEGER_32 snl_pointeron: BOOLEAN sp_secret: detachable PATCH_T sp_state: INTEGER_32 Sp_statsx: INTEGER_32 Sp_statsy: INTEGER_32 Sp_timex: INTEGER_32 Sp_timey: INTEGER_32 splat: detachable PATCH_T star: detachable PATCH_T Statcount: INTEGER_32 state: INTEGER_32 sucks: detachable PATCH_T Ticrate: INTEGER_32 time: detachable PATCH_T total: detachable PATCH_T two_digits (i: INTEGER_32): STRING_8 Unknown: INTEGER_32 Version: INTEGER_32 victims: detachable PATCH_T wbs: detachable WBSTARTSTRUCT_T wi_drawnum (a_x, y, a_n, a_digits: INTEGER_32): INTEGER_32 Wi_spacingy: INTEGER_32 Wi_titley: INTEGER_32 wiminus: detachable PATCH_T yah: ARRAY [detachable PATCH_T] Commands make (a_i_main: [like i_main] I_MAIN) wi_checkforaccelerate wi_drawanimatedback wi_drawdeathmatchstats wi_drawel wi_drawer wi_drawlf wi_drawnetgamestats wi_drawnostate wi_drawonlnode (n: INTEGER_32; c: ARRAY [PATCH_T]) wi_drawpercent (x, y, a_p: INTEGER_32) wi_drawshownextloc wi_drawstats wi_drawtime (a_x, y, t: INTEGER_32) wi_end wi_initanimatedback wi_initdeathmatchstats wi_initnetgamestats wi_initnostate wi_initshownextloc wi_initstats wi_initvariables (wbstartstruct: WBSTARTSTRUCT_T) wi_loaddata wi_slambackground wi_start (wbstartstruct: WBSTARTSTRUCT_T) wi_ticker wi_unloaddata wi_updateanimatedback wi_updatedeathmatchstats wi_updatenetgamestats wi_updatenostate wi_updateshownextloc wi_updatestats Constraints
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