class D_NET General cluster: brie_doom description: "d_net.c DOOM Network game communication and protocol, all OS independend parts." create: make Ancestors ANY Queries Backuptics: INTEGER_32 doomcom: DOOMCOM_T Doomcom_id: INTEGER_32 frameon: INTEGER_32 frameskip: ARRAY [BOOLEAN] frametics: ARRAY [INTEGER_32] gametime: INTEGER_32 i_main: I_MAIN localcmds: ARRAY [TICCMD_T] maketic: INTEGER_32 Maxnetnodes: INTEGER_32 maxsend: INTEGER_32 netbuffer: DOOMDATA_T Netcmds: ARRAY [ARRAY [TICCMD_T]] Nettics: ARRAY [INTEGER_32] nodeforplayer: ARRAY [INTEGER_32] Nodeingame: ARRAY [BOOLEAN] oldentertics: INTEGER_32 oldnettics: INTEGER_32 Remoteresend: ARRAY [BOOLEAN] Resendto: ARRAY [INTEGER_32] skiptics: INTEGER_32 ticdup: INTEGER_32 Commands d_arbitratenetstart d_checknetgame getpackets make (a_i_main: [like i_main] I_MAIN) netupdate set_doomcom (a_doomcom: [like doomcom] DOOMCOM_T) set_maketic (a_maketic: [like maketic] INTEGER_32) tryruntics Constraints
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