class
	D_NET

General
	cluster: brie_doom
	description: 
		"d_net.c
		DOOM Network game communication and protocol,
		all OS independend parts."
	create: make

Ancestors
	ANY

Queries
	Backuptics: INTEGER_32
	doomcom: DOOMCOM_T
	Doomcom_id: INTEGER_32
	frameon: INTEGER_32
	frameskip: ARRAY [BOOLEAN]
	frametics: ARRAY [INTEGER_32]
	gametime: INTEGER_32
	i_main: I_MAIN
	localcmds: ARRAY [TICCMD_T]
	maketic: INTEGER_32
	Maxnetnodes: INTEGER_32
	maxsend: INTEGER_32
	netbuffer: DOOMDATA_T
	Netcmds: ARRAY [ARRAY [TICCMD_T]]
	Nettics: ARRAY [INTEGER_32]
	nodeforplayer: ARRAY [INTEGER_32]
	Nodeingame: ARRAY [BOOLEAN]
	oldentertics: INTEGER_32
	oldnettics: INTEGER_32
	Remoteresend: ARRAY [BOOLEAN]
	Resendto: ARRAY [INTEGER_32]
	skiptics: INTEGER_32
	ticdup: INTEGER_32

Commands
	d_arbitratenetstart
	d_checknetgame
	getpackets
	make (a_i_main: [like i_main] I_MAIN)
	netupdate
	set_doomcom (a_doomcom: [like doomcom] DOOMCOM_T)
	set_maketic (a_maketic: [like maketic] INTEGER_32)
	tryruntics

Constraints


Generated by ISE EiffelStudio