class P_INTER General cluster: brie_doom description: "p_inter.c Handling interactions (i.e., collisions)" create: make Ancestors AMMOTYPE_T CARD_T D_ENGLSH MOBJFLAG_T MOBJTYPE_T POWERTYPE_T SFXENUM_T SPRITENUM_T WEAPONTYPE_T Queries Am_cell: INTEGER_32 Am_clip: INTEGER_32 Am_misl: INTEGER_32 Am_noammo: INTEGER_32 Am_shell: INTEGER_32 Bonusadd: INTEGER_32 Clipammo: ARRAY [INTEGER_32] Gotarmbonus: STRING_8 Gotarmor: STRING_8 Gotbackpack: STRING_8 Gotberserk: STRING_8 Gotbfg9000: STRING_8 Gotbluecard: STRING_8 Gotblueskul: STRING_8 Gotcell: STRING_8 Gotcellbox: STRING_8 Gotchaingun: STRING_8 Gotchainsaw: STRING_8 Gotclip: STRING_8 Gotclipbox: STRING_8 Goththbonus: STRING_8 Gotinvis: STRING_8 Gotinvul: STRING_8 Gotlauncher: STRING_8 Gotmap: STRING_8 Gotmedikit: STRING_8 Gotmedineed: STRING_8 Gotmega: STRING_8 Gotmsphere: STRING_8 Gotplasma: STRING_8 Gotredcard: STRING_8 Gotredskull: STRING_8 Gotrockbox: STRING_8 Gotrocket: STRING_8 Gotshellbox: STRING_8 Gotshells: STRING_8 Gotshotgun: STRING_8 Gotshotgun2: STRING_8 Gotstim: STRING_8 Gotsuit: STRING_8 Gotsuper: STRING_8 Gotvisor: STRING_8 Gotyelwcard: STRING_8 Gotyelwskul: STRING_8 Hustr_plrbrown: STRING_8 Hustr_plrgreen: STRING_8 Hustr_plrindigo: STRING_8 Hustr_plrred: STRING_8 i_main: I_MAIN It_bluecard: INTEGER_32 It_blueskull: INTEGER_32 It_redcard: INTEGER_32 It_redskull: INTEGER_32 It_yellowcard: INTEGER_32 It_yellowskull: INTEGER_32 Maxammo: ARRAY [INTEGER_32] Mf_ambush: INTEGER_32 Mf_corpse: INTEGER_32 Mf_countitem: INTEGER_32 Mf_countkill: INTEGER_32 Mf_dropoff: INTEGER_32 Mf_dropped: INTEGER_32 Mf_float: INTEGER_32 Mf_infloat: INTEGER_32 Mf_justattacked: INTEGER_32 Mf_justhit: INTEGER_32 Mf_missile: INTEGER_32 Mf_noblockmap: INTEGER_32 Mf_noblood: INTEGER_32 Mf_noclip: INTEGER_32 Mf_nogravity: INTEGER_32 Mf_nosector: INTEGER_32 Mf_notdmatch: INTEGER_32 Mf_pickup: INTEGER_32 Mf_shadow: INTEGER_32 Mf_shootable: INTEGER_32 Mf_skullfly: INTEGER_32 Mf_slide: INTEGER_32 Mf_solid: INTEGER_32 Mf_spawnceiling: INTEGER_32 Mf_special: INTEGER_32 Mf_teleport: INTEGER_32 Mf_translation: INTEGER_32 Mf_transshift: INTEGER_32 Mt_arachplaz: INTEGER_32 Mt_baby: INTEGER_32 Mt_barrel: INTEGER_32 Mt_bfg: INTEGER_32 Mt_blood: INTEGER_32 Mt_bossbrain: INTEGER_32 Mt_bossspit: INTEGER_32 Mt_bosstarget: INTEGER_32 Mt_bruiser: INTEGER_32 Mt_bruisershot: INTEGER_32 Mt_chaingun: INTEGER_32 Mt_chainguy: INTEGER_32 Mt_clip: INTEGER_32 Mt_cyborg: INTEGER_32 Mt_extrabfg: INTEGER_32 Mt_fatshot: INTEGER_32 Mt_fatso: INTEGER_32 Mt_fire: INTEGER_32 Mt_head: INTEGER_32 Mt_headshot: INTEGER_32 Mt_ifog: INTEGER_32 Mt_ins: INTEGER_32 Mt_inv: INTEGER_32 Mt_keen: INTEGER_32 Mt_knight: INTEGER_32 Mt_mega: INTEGER_32 Mt_misc0: INTEGER_32 Mt_misc1: INTEGER_32 Mt_misc10: INTEGER_32 Mt_misc11: INTEGER_32 Mt_misc12: INTEGER_32 Mt_misc13: INTEGER_32 Mt_misc14: INTEGER_32 Mt_misc15: INTEGER_32 Mt_misc16: INTEGER_32 Mt_misc17: INTEGER_32 Mt_misc18: INTEGER_32 Mt_misc19: INTEGER_32 Mt_misc2: INTEGER_32 Mt_misc20: INTEGER_32 Mt_misc21: INTEGER_32 Mt_misc22: INTEGER_32 Mt_misc23: INTEGER_32 Mt_misc24: INTEGER_32 Mt_misc25: INTEGER_32 Mt_misc26: INTEGER_32 Mt_misc27: INTEGER_32 Mt_misc28: INTEGER_32 Mt_misc29: INTEGER_32 Mt_misc3: INTEGER_32 Mt_misc30: INTEGER_32 Mt_misc31: INTEGER_32 Mt_misc32: INTEGER_32 Mt_misc33: INTEGER_32 Mt_misc34: INTEGER_32 Mt_misc35: INTEGER_32 Mt_misc36: INTEGER_32 Mt_misc37: INTEGER_32 Mt_misc38: INTEGER_32 Mt_misc39: INTEGER_32 Mt_misc4: INTEGER_32 Mt_misc40: INTEGER_32 Mt_misc41: INTEGER_32 Mt_misc42: INTEGER_32 Mt_misc43: INTEGER_32 Mt_misc44: INTEGER_32 Mt_misc45: INTEGER_32 Mt_misc46: INTEGER_32 Mt_misc47: INTEGER_32 Mt_misc48: INTEGER_32 Mt_misc49: INTEGER_32 Mt_misc5: INTEGER_32 Mt_misc50: INTEGER_32 Mt_misc51: INTEGER_32 Mt_misc52: INTEGER_32 Mt_misc53: INTEGER_32 Mt_misc54: INTEGER_32 Mt_misc55: INTEGER_32 Mt_misc56: INTEGER_32 Mt_misc57: INTEGER_32 Mt_misc58: INTEGER_32 Mt_misc59: INTEGER_32 Mt_misc6: INTEGER_32 Mt_misc60: INTEGER_32 Mt_misc61: INTEGER_32 Mt_misc62: INTEGER_32 Mt_misc63: INTEGER_32 Mt_misc64: INTEGER_32 Mt_misc65: INTEGER_32 Mt_misc66: INTEGER_32 Mt_misc67: INTEGER_32 Mt_misc68: INTEGER_32 Mt_misc69: INTEGER_32 Mt_misc7: INTEGER_32 Mt_misc70: INTEGER_32 Mt_misc71: INTEGER_32 Mt_misc72: INTEGER_32 Mt_misc73: INTEGER_32 Mt_misc74: INTEGER_32 Mt_misc75: INTEGER_32 Mt_misc76: INTEGER_32 Mt_misc77: INTEGER_32 Mt_misc78: INTEGER_32 Mt_misc79: INTEGER_32 Mt_misc8: INTEGER_32 Mt_misc80: INTEGER_32 Mt_misc81: INTEGER_32 Mt_misc82: INTEGER_32 Mt_misc83: INTEGER_32 Mt_misc84: INTEGER_32 Mt_misc85: INTEGER_32 Mt_misc86: INTEGER_32 Mt_misc9: INTEGER_32 Mt_pain: INTEGER_32 Mt_plasma: INTEGER_32 Mt_player: INTEGER_32 Mt_possessed: INTEGER_32 Mt_puff: INTEGER_32 Mt_rocket: INTEGER_32 Mt_sergeant: INTEGER_32 Mt_shadows: INTEGER_32 Mt_shotgun: INTEGER_32 Mt_shotguy: INTEGER_32 Mt_skull: INTEGER_32 Mt_smoke: INTEGER_32 Mt_spawnfire: INTEGER_32 Mt_spawnshot: INTEGER_32 Mt_spider: INTEGER_32 Mt_supershotgun: INTEGER_32 Mt_teleportman: INTEGER_32 Mt_tfog: INTEGER_32 Mt_tracer: INTEGER_32 Mt_troop: INTEGER_32 Mt_troopshot: INTEGER_32 Mt_undead: INTEGER_32 Mt_vile: INTEGER_32 Mt_wolfss: INTEGER_32 Newgame: STRING_8 Nightmare: STRING_8 Numammo: INTEGER_32 Numcards: INTEGER_32 Nummobjtypes: INTEGER_32 Numpowers: INTEGER_32 Numsfx: INTEGER_32 Numsprites: INTEGER_32 Numweapons: INTEGER_32 p_giveammo (player: PLAYER_T; ammo, a_num: INTEGER_32): BOOLEAN p_givearmor (player: PLAYER_T; armortype: INTEGER_32): BOOLEAN p_givebody (player: PLAYER_T; num: INTEGER_32): BOOLEAN p_givepower (player: PLAYER_T; power: INTEGER_32): BOOLEAN p_giveweapon (player: PLAYER_T; weapon: INTEGER_32; dropped: BOOLEAN): BOOLEAN Pd_bluek: STRING_8 Pd_redk: STRING_8 Pd_yellowk: STRING_8 Presskey: STRING_8 Pressyn: STRING_8 Pw_allmap: INTEGER_32 Pw_infrared: INTEGER_32 Pw_invisibility: INTEGER_32 Pw_invulnerability: INTEGER_32 Pw_ironfeet: INTEGER_32 Pw_strength: INTEGER_32 Sfx_barexp: INTEGER_32 Sfx_bdcls: INTEGER_32 Sfx_bdopn: INTEGER_32 Sfx_bfg: INTEGER_32 Sfx_bgact: INTEGER_32 Sfx_bgdth1: INTEGER_32 Sfx_bgdth2: INTEGER_32 Sfx_bgsit1: INTEGER_32 Sfx_bgsit2: INTEGER_32 Sfx_boscub: INTEGER_32 Sfx_bosdth: INTEGER_32 Sfx_bospit: INTEGER_32 Sfx_bospn: INTEGER_32 Sfx_bossit: INTEGER_32 Sfx_brsdth: INTEGER_32 Sfx_brssit: INTEGER_32 Sfx_bspact: INTEGER_32 Sfx_bspdth: INTEGER_32 Sfx_bspsit: INTEGER_32 Sfx_bspwlk: INTEGER_32 Sfx_cacdth: INTEGER_32 Sfx_cacsit: INTEGER_32 Sfx_chgun: INTEGER_32 Sfx_claw: INTEGER_32 Sfx_cybdth: INTEGER_32 Sfx_cybsit: INTEGER_32 Sfx_dbcls: INTEGER_32 Sfx_dbload: INTEGER_32 Sfx_dbopn: INTEGER_32 Sfx_dmact: INTEGER_32 Sfx_dmpain: INTEGER_32 Sfx_dorcls: INTEGER_32 Sfx_doropn: INTEGER_32 Sfx_dshtgn: INTEGER_32 Sfx_firsht: INTEGER_32 Sfx_firxpl: INTEGER_32 Sfx_flame: INTEGER_32 Sfx_flamst: INTEGER_32 Sfx_getpow: INTEGER_32 Sfx_hoof: INTEGER_32 Sfx_itemup: INTEGER_32 Sfx_itmbk: INTEGER_32 Sfx_keendt: INTEGER_32 Sfx_keenpn: INTEGER_32 Sfx_kntdth: INTEGER_32 Sfx_kntsit: INTEGER_32 Sfx_manatk: INTEGER_32 Sfx_mandth: INTEGER_32 Sfx_mansit: INTEGER_32 Sfx_metal: INTEGER_32 Sfx_mnpain: INTEGER_32 Sfx_none: INTEGER_32 Sfx_noway: INTEGER_32 Sfx_oof: INTEGER_32 Sfx_pdiehi: INTEGER_32 Sfx_pedth: INTEGER_32 Sfx_pepain: INTEGER_32 Sfx_pesit: INTEGER_32 Sfx_pistol: INTEGER_32 Sfx_plasma: INTEGER_32 Sfx_pldeth: INTEGER_32 Sfx_plpain: INTEGER_32 Sfx_podth1: INTEGER_32 Sfx_podth2: INTEGER_32 Sfx_podth3: INTEGER_32 Sfx_popain: INTEGER_32 Sfx_posact: INTEGER_32 Sfx_posit1: INTEGER_32 Sfx_posit2: INTEGER_32 Sfx_posit3: INTEGER_32 Sfx_pstart: INTEGER_32 Sfx_pstop: INTEGER_32 Sfx_punch: INTEGER_32 Sfx_radio: INTEGER_32 Sfx_rlaunc: INTEGER_32 Sfx_rxplod: INTEGER_32 Sfx_sawful: INTEGER_32 Sfx_sawhit: INTEGER_32 Sfx_sawidl: INTEGER_32 Sfx_sawup: INTEGER_32 Sfx_sgcock: INTEGER_32 Sfx_sgtatk: INTEGER_32 Sfx_sgtdth: INTEGER_32 Sfx_sgtsit: INTEGER_32 Sfx_shotgn: INTEGER_32 Sfx_skeact: INTEGER_32 Sfx_skeatk: INTEGER_32 Sfx_skedth: INTEGER_32 Sfx_skepch: INTEGER_32 Sfx_skesit: INTEGER_32 Sfx_skeswg: INTEGER_32 Sfx_sklatk: INTEGER_32 Sfx_skldth: INTEGER_32 Sfx_slop: INTEGER_32 Sfx_spidth: INTEGER_32 Sfx_spisit: INTEGER_32 Sfx_ssdth: INTEGER_32 Sfx_sssit: INTEGER_32 Sfx_stnmov: INTEGER_32 Sfx_swtchn: INTEGER_32 Sfx_swtchx: INTEGER_32 Sfx_telept: INTEGER_32 Sfx_tink: INTEGER_32 Sfx_vilact: INTEGER_32 Sfx_vilatk: INTEGER_32 Sfx_vildth: INTEGER_32 Sfx_vilsit: INTEGER_32 Sfx_vipain: INTEGER_32 Sfx_wpnup: INTEGER_32 Spr_ammo: INTEGER_32 Spr_apbx: INTEGER_32 Spr_apls: INTEGER_32 Spr_arm1: INTEGER_32 Spr_arm2: INTEGER_32 Spr_bal1: INTEGER_32 Spr_bal2: INTEGER_32 Spr_bal7: INTEGER_32 Spr_bar1: INTEGER_32 Spr_bbrn: INTEGER_32 Spr_bexp: INTEGER_32 Spr_bfe1: INTEGER_32 Spr_bfe2: INTEGER_32 Spr_bfgf: INTEGER_32 Spr_bfgg: INTEGER_32 Spr_bfs1: INTEGER_32 Spr_bfug: INTEGER_32 Spr_bkey: INTEGER_32 Spr_blud: INTEGER_32 Spr_bon1: INTEGER_32 Spr_bon2: INTEGER_32 Spr_bos2: INTEGER_32 Spr_bosf: INTEGER_32 Spr_boss: INTEGER_32 Spr_bpak: INTEGER_32 Spr_brok: INTEGER_32 Spr_brs1: INTEGER_32 Spr_bsku: INTEGER_32 Spr_bspi: INTEGER_32 Spr_cand: INTEGER_32 Spr_cbra: INTEGER_32 Spr_cell: INTEGER_32 Spr_celp: INTEGER_32 Spr_ceye: INTEGER_32 Spr_chgf: INTEGER_32 Spr_chgg: INTEGER_32 Spr_clip: INTEGER_32 Spr_col1: INTEGER_32 Spr_col2: INTEGER_32 Spr_col3: INTEGER_32 Spr_col4: INTEGER_32 Spr_col5: INTEGER_32 Spr_col6: INTEGER_32 Spr_colu: INTEGER_32 Spr_cpos: INTEGER_32 Spr_csaw: INTEGER_32 Spr_cybr: INTEGER_32 Spr_elec: INTEGER_32 Spr_fatb: INTEGER_32 Spr_fatt: INTEGER_32 Spr_fbxp: INTEGER_32 Spr_fcan: INTEGER_32 Spr_fire: INTEGER_32 Spr_fsku: INTEGER_32 Spr_gor1: INTEGER_32 Spr_gor2: INTEGER_32 Spr_gor3: INTEGER_32 Spr_gor4: INTEGER_32 Spr_gor5: INTEGER_32 Spr_hdb1: INTEGER_32 Spr_hdb2: INTEGER_32 Spr_hdb3: INTEGER_32 Spr_hdb4: INTEGER_32 Spr_hdb5: INTEGER_32 Spr_hdb6: INTEGER_32 Spr_head: INTEGER_32 Spr_ifog: INTEGER_32 Spr_keen: INTEGER_32 Spr_laun: INTEGER_32 Spr_manf: INTEGER_32 Spr_medi: INTEGER_32 Spr_mega: INTEGER_32 Spr_mgun: INTEGER_32 Spr_misf: INTEGER_32 Spr_misg: INTEGER_32 Spr_misl: INTEGER_32 Spr_pain: INTEGER_32 Spr_pins: INTEGER_32 Spr_pinv: INTEGER_32 Spr_pisf: INTEGER_32 Spr_pisg: INTEGER_32 Spr_plas: INTEGER_32 Spr_play: INTEGER_32 Spr_plse: INTEGER_32 Spr_plsf: INTEGER_32 Spr_plsg: INTEGER_32 Spr_plss: INTEGER_32 Spr_pmap: INTEGER_32 Spr_pob1: INTEGER_32 Spr_pob2: INTEGER_32 Spr_pol1: INTEGER_32 Spr_pol2: INTEGER_32 Spr_pol3: INTEGER_32 Spr_pol4: INTEGER_32 Spr_pol5: INTEGER_32 Spr_pol6: INTEGER_32 Spr_poss: INTEGER_32 Spr_pstr: INTEGER_32 Spr_puff: INTEGER_32 Spr_pung: INTEGER_32 Spr_pvis: INTEGER_32 Spr_rkey: INTEGER_32 Spr_rock: INTEGER_32 Spr_rsku: INTEGER_32 Spr_sarg: INTEGER_32 Spr_sawg: INTEGER_32 Spr_sbox: INTEGER_32 Spr_sgn2: INTEGER_32 Spr_shel: INTEGER_32 Spr_shot: INTEGER_32 Spr_sht2: INTEGER_32 Spr_shtf: INTEGER_32 Spr_shtg: INTEGER_32 Spr_skel: INTEGER_32 Spr_skul: INTEGER_32 Spr_smbt: INTEGER_32 Spr_smgt: INTEGER_32 Spr_smit: INTEGER_32 Spr_smrt: INTEGER_32 Spr_smt2: INTEGER_32 Spr_soul: INTEGER_32 Spr_spid: INTEGER_32 Spr_spos: INTEGER_32 Spr_sswv: INTEGER_32 Spr_stim: INTEGER_32 Spr_suit: INTEGER_32 Spr_tblu: INTEGER_32 Spr_tfog: INTEGER_32 Spr_tgrn: INTEGER_32 Spr_tlmp: INTEGER_32 Spr_tlp2: INTEGER_32 Spr_tre1: INTEGER_32 Spr_tre2: INTEGER_32 Spr_tred: INTEGER_32 Spr_troo: INTEGER_32 Spr_vile: INTEGER_32 Spr_ykey: INTEGER_32 Spr_ysku: INTEGER_32 Swstring: STRING_8 Wp_bfg: INTEGER_32 Wp_chaingun: INTEGER_32 Wp_chainsaw: INTEGER_32 Wp_fist: INTEGER_32 Wp_missile: INTEGER_32 Wp_nochange: INTEGER_32 Wp_pistol: INTEGER_32 Wp_plasma: INTEGER_32 Wp_shotgun: INTEGER_32 Wp_supershotgun: INTEGER_32 Commands make (a_i_main: I_MAIN) p_damagemobj (target: MOBJ_T; inflictor, source: detachable MOBJ_T; a_damage: INTEGER_32) p_givecard (player: PLAYER_T; card: INTEGER_32) p_killmobj (source: detachable MOBJ_T; target: MOBJ_T) p_touchspecialthing (special, toucher: MOBJ_T)
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