class DEMOLUMP_T General cluster: wad description: "Structure of demo lumps as in post-1.2 (namely 1.10)" create: from_pointer, make Ancestors ANY Queries consoleplayer: INTEGER_32 current_tick: DEMOTICK_T deathmatch: BOOLEAN Demomarker: INTEGER_32 episode: INTEGER_32 fastparm: BOOLEAN map: INTEGER_32 maxsize: INTEGER_32 nomonsters: BOOLEAN playeringame: ARRAY [BOOLEAN] respawnparm: BOOLEAN skill: INTEGER_32 ticks: ARRAYED_LIST [DEMOTICK_T] ticks_after: BOOLEAN ticks_before: BOOLEAN ticks_position: INTEGER_32 to_managed_pointer: MANAGED_POINTER version: INTEGER_32 Commands add_tick (tick: DEMOTICK_T) advance_tick dec_tick from_pointer (a_pointer: MANAGED_POINTER) make (a_maxsize: INTEGER_32) set_consoleplayer (a_consoleplayer: [like consoleplayer] INTEGER_32) set_deathmatch (a_deathmatch: [like deathmatch] BOOLEAN) set_episode (a_episode: [like episode] INTEGER_32) set_fastparm (a_fastparm: [like fastparm] BOOLEAN) set_map (a_map: [like map] INTEGER_32) set_nomonsters (a_nomonsters: [like nomonsters] BOOLEAN) set_playeringame (a_playeringame: [like playeringame] ARRAY [BOOLEAN]) set_respawnparm (a_respawnparm: [like respawnparm] BOOLEAN) set_skill (a_skill: [like skill] INTEGER_32) set_version (a_version: [like version] INTEGER_32)
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