class
	DEMOLUMP_T

General
	cluster: wad
	description: "Structure of demo lumps as in post-1.2 (namely 1.10)"
	create: from_pointer, make

Ancestors
	ANY

Queries
	consoleplayer: INTEGER_32
	current_tick: DEMOTICK_T
	deathmatch: BOOLEAN
	Demomarker: INTEGER_32
	episode: INTEGER_32
	fastparm: BOOLEAN
	map: INTEGER_32
	maxsize: INTEGER_32
	nomonsters: BOOLEAN
	playeringame: ARRAY [BOOLEAN]
	respawnparm: BOOLEAN
	skill: INTEGER_32
	ticks: ARRAYED_LIST [DEMOTICK_T]
	ticks_after: BOOLEAN
	ticks_before: BOOLEAN
	ticks_position: INTEGER_32
	to_managed_pointer: MANAGED_POINTER
	version: INTEGER_32

Commands
	add_tick (tick: DEMOTICK_T)
	advance_tick
	dec_tick
	from_pointer (a_pointer: MANAGED_POINTER)
	make (a_maxsize: INTEGER_32)
	set_consoleplayer (a_consoleplayer: [like consoleplayer] INTEGER_32)
	set_deathmatch (a_deathmatch: [like deathmatch] BOOLEAN)
	set_episode (a_episode: [like episode] INTEGER_32)
	set_fastparm (a_fastparm: [like fastparm] BOOLEAN)
	set_map (a_map: [like map] INTEGER_32)
	set_nomonsters (a_nomonsters: [like nomonsters] BOOLEAN)
	set_playeringame (a_playeringame: [like playeringame] ARRAY [BOOLEAN])
	set_respawnparm (a_respawnparm: [like respawnparm] BOOLEAN)
	set_skill (a_skill: [like skill] INTEGER_32)
	set_version (a_version: [like version] INTEGER_32)


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