class
	G_GAME

Ancestors
	AMMOTYPE_T
	DOOMDEF_H
	WEAPONTYPE_T

Clients
	D_DISPLAY
	D_MAIN
	D_NET
	G_GAME
	I_MAIN
	I_NET
	M_MENU
	M_MISC
	P_ENEMY
	P_INTER
	P_MOBJ
	P_SETUP
	P_SWITCH
	P_TICK
	ST_STUFF
	S_SOUND
	WI_STUFF

Suppliers
	AM_MAP
	ANGLE_T
	ARRAY [G]
	ARRAYED_LIST [G]
	ARRAYED_LIST_ITERATION_CURSOR [G]
	ARRAY_ITERATION_CURSOR [G]
	BOOLEAN
	CHARACTER_8
	DEMOLUMP_T
	DEMOTICK_T
	DOOMDEF_H
	DOOMSTAT_H
	D_EVENT
	D_MAIN
	D_NET
	D_PLAYER
	EVENT_T
	FIXED_T
	F_FINALE
	GAME_MODE_T
	G_GAME
	HU_STUFF
	IMMUTABLE_STRING_32
	INFO
	INTEGER_32
	INTEGER_8
	ITERATION_CURSOR* [G]
	I_INPUT
	I_MAIN
	I_SYSTEM
	I_TIMER
	MOBJINFO_T
	MOBJ_T
	M_ARGV
	M_FIXED
	M_MENU
	M_MISC
	M_RANDOM
	NATURAL_32
	NATURAL_64
	NATURAL_8
	NOT_IMPLEMENTED
	PERFFRAME_T
	PLAYER_T
	P_INTER
	P_LOCAL
	P_MOBJ
	P_SETUP
	P_TICK
	R_DATA
	R_SKY
	STATE_T
	STRING_8
	ST_STUFF
	S_SOUND
	TICCMD_T
	UTILS [G]
	WBPLAYERSTRUCT_T
	WBSTARTSTRUCT_T
	WI_STUFF
	W_WAD


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