class G_GAME Ancestors AMMOTYPE_T DOOMDEF_H WEAPONTYPE_T Clients D_DISPLAY D_MAIN D_NET G_GAME I_MAIN I_NET M_MENU M_MISC P_ENEMY P_INTER P_MOBJ P_SETUP P_SWITCH P_TICK ST_STUFF S_SOUND WI_STUFF Suppliers AM_MAP ANGLE_T ARRAY [G] ARRAYED_LIST [G] ARRAYED_LIST_ITERATION_CURSOR [G] ARRAY_ITERATION_CURSOR [G] BOOLEAN CHARACTER_8 DEMOLUMP_T DEMOTICK_T DOOMDEF_H DOOMSTAT_H D_EVENT D_MAIN D_NET D_PLAYER EVENT_T FIXED_T F_FINALE GAME_MODE_T G_GAME HU_STUFF IMMUTABLE_STRING_32 INFO INTEGER_32 INTEGER_8 ITERATION_CURSOR* [G] I_INPUT I_MAIN I_SYSTEM I_TIMER MOBJINFO_T MOBJ_T M_ARGV M_FIXED M_MENU M_MISC M_RANDOM NATURAL_32 NATURAL_64 NATURAL_8 NOT_IMPLEMENTED PERFFRAME_T PLAYER_T P_INTER P_LOCAL P_MOBJ P_SETUP P_TICK R_DATA R_SKY STATE_T STRING_8 ST_STUFF S_SOUND TICCMD_T UTILS [G] WBPLAYERSTRUCT_T WBSTARTSTRUCT_T WI_STUFF W_WAD
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