class
	M_RANDOM

Ancestors
	ANY

Clients
	F_WIPE
	G_GAME
	I_MAIN
	M_RANDOM
	P_ENEMY
	P_INTER
	P_MAP
	P_MOBJ
	P_PSPR
	ST_STUFF
	S_SOUND
	WI_STUFF

Suppliers
	ARRAY [G]
	INTEGER_32
	M_RANDOM
	NATURAL_8


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