What functions were already ported from C to Eiffel in Brie Doom.
CCCC has found 709 functions in the original code. Out of them, 376
functions (53.03%) were ported.
CCCC has estimated that the original C code is 21505 LOC. The
current Eiffel code is 26579 LOC. Considering that 53.03% of
functions are ported, we can estimate that the full Eiffel port can
be around 50119 LOC.
Table below lists the ported functions. The first column contains
the original name of the function which is a link to the original C
function definition. Other links show the ported Eiffel features
which implement the C function.
In the end of the table there is a list of functions which are not
ported yet.
Function |
C |
Eiffel |
Ratio |
I_SetPalette
{I_VIDEO}.I_SetPalette
|
4 |
20 |
5.0 |
I_RegisterSong
{I_SOUND}.I_RegisterSong
|
5 |
15 |
3.0 |
ST_drawWidgets
{ST_STUFF}.ST_drawWidgets
|
21 |
55 |
2.6 |
I_SetChannels
{I_SOUND}.I_SetChannels
|
11 |
27 |
2.5 |
ST_refreshBackground
{ST_STUFF}.ST_refreshBackground
|
10 |
21 |
2.1 |
R_InitBuffer
{R_DRAW}.R_InitBuffer
|
15 |
31 |
2.1 |
R_GetColumn
{R_DATA}.R_GetColumn
|
15 |
30 |
2.0 |
WI_drawShowNextLoc
{WI_STUFF}.WI_drawShowNextLoc
|
25 |
47 |
1.9 |
R_InitColormaps
{R_DATA}.R_InitColormaps
|
9 |
16 |
1.8 |
ST_updateWidgets
{ST_STUFF}.ST_UpdateWidgets
|
30 |
53 |
1.8 |
P_CheckPosition
{P_MAP}.P_CheckPosition
|
46 |
81 |
1.8 |
ST_initData
{ST_STUFF}.ST_initData
|
20 |
33 |
1.7 |
R_SortVisSprites
{R_THINGS}.R_SortVisSprites
|
41 |
67 |
1.6 |
P_ChangeSector
{P_MAP}.P_ChangeSector
|
13 |
21 |
1.6 |
D_CheckNetGame
{D_NET}.D_CheckNetGame
|
31 |
50 |
1.6 |
R_FillBackScreen
{R_DRAW}.R_FillBackScreen
|
60 |
94 |
1.6 |
PIT_CheckThing
{P_MAP}.PIT_CheckThing
|
61 |
94 |
1.5 |
S_Init
{S_SOUND}.S_Init
|
17 |
26 |
1.5 |
WI_drawStats
{WI_STUFF}.WI_drawStats
|
21 |
32 |
1.5 |
R_CheckTextureNumForName
{R_DATA}.R_CheckTextureNumForName
|
10 |
15 |
1.5 |
P_SetupPsprites
{P_PSPR}.P_SetupPsprites
|
8 |
12 |
1.5 |
R_DrawMasked
{R_THINGS}.R_DrawMasked
|
20 |
29 |
1.5 |
R_DrawSprite
{R_THINGS}.R_DrawSprite
|
81 |
116 |
1.4 |
R_DrawMaskedColumn
{R_THINGS}.R_DrawMaskedColumn
|
26 |
37 |
1.4 |
ST_loadGraphics
{ST_STUFF}.ST_loadGraphics
|
51 |
72 |
1.4 |
R_AddSprites
{R_THINGS}.R_AddSprites
|
17 |
24 |
1.4 |
wipe_shittyColMajorXform
{F_WIPE}.wipe_shittyColMajorXForm
|
15 |
21 |
1.4 |
R_InitFlats
{R_DATA}.R_InitFlats
|
10 |
14 |
1.4 |
P_MobjThinker
{P_MOBJ}.P_MobjThinker
|
40 |
56 |
1.4 |
PIT_CheckLine
{P_MAP}.PIT_CheckLine
|
35 |
49 |
1.4 |
R_GenerateLookup
{R_DATA}.R_GenerateLookup
|
61 |
84 |
1.4 |
wipe_doMelt
{F_WIPE}.wipe_doMelt
|
48 |
66 |
1.4 |
FixedDiv
{M_FIXED}.FixedDiv
|
8 |
11 |
1.4 |
P_ExplodeMissile
{P_MOBJ}.P_ExplodeMissile
|
11 |
15 |
1.4 |
R_ClipPassWallSegment
{R_BSP}.R_ClipPassWallSegment
|
28 |
38 |
1.4 |
WI_initAnimatedBack
{WI_STUFF}.WI_initAnimatedBack
|
20 |
27 |
1.4 |
R_InitLightTables
{R_MAIN}.R_InitLightTables
|
23 |
31 |
1.3 |
P_Move
{P_ENEMY}.P_Move
|
45 |
60 |
1.3 |
P_TryMove
{P_MAP}.P_TryMove
|
52 |
69 |
1.3 |
R_InitTextureMapping
{R_MAIN}.R_InitTextureMapping
|
43 |
57 |
1.3 |
R_MakeSpans
{R_PLANE}.R_MakeSpans
|
28 |
37 |
1.3 |
R_ClipSolidWallSegment
{R_BSP}.R_ClipSolidWallSegment
|
54 |
71 |
1.3 |
PTR_AimTraverse
{P_MAP}.PTR_AimTraverse
|
53 |
69 |
1.3 |
M_CheckParm
{M_ARGV}.M_CheckParm
|
10 |
13 |
1.3 |
P_CheckMeleeRange
{P_ENEMY}.P_CheckMeleeRange
|
14 |
18 |
1.3 |
R_RenderBSPNode
{R_BSP}.R_RenderBSPNode
|
18 |
23 |
1.3 |
R_CheckBBox
{R_BSP}.R_CheckBBox
|
73 |
92 |
1.3 |
P_RemoveThinker
{P_TICK}.P_RemoveThinker
|
4 |
5 |
1.3 |
PTR_SlideTraverse
{P_MAP}.PTR_SlideTraverse
|
32 |
40 |
1.3 |
I_Init
{I_SYSTEM}.I_Init
|
4 |
5 |
1.3 |
R_FindPlane
{R_PLANE}.R_FindPlane
|
33 |
41 |
1.2 |
R_GenerateComposite
{R_DATA}.R_GenerateComposite
|
47 |
58 |
1.2 |
P_SetPsprite
{P_PSPR}.P_SetPsprite
|
32 |
39 |
1.2 |
P_StartButton
{P_SWITCH}.P_StartButton
|
29 |
35 |
1.2 |
P_CrossSubsector
{P_SIGHT}.P_CrossSubsector
|
79 |
95 |
1.2 |
M_ClearBox
{M_BBOX}.M_ClearBox
|
5 |
6 |
1.2 |
A_Pain
{P_ENEMY}.A_Pain
|
5 |
6 |
1.2 |
WI_drawTime
{WI_STUFF}.WI_drawTime
|
26 |
31 |
1.2 |
R_SetupFrame
{R_MAIN}.R_SetupFrame
|
26 |
31 |
1.2 |
R_ExecuteSetViewSize
{R_MAIN}.R_ExecuteSetViewSize
|
73 |
87 |
1.2 |
P_TraverseIntercepts
{P_MAPUTL}.P_TraverseIntercepts
|
37 |
44 |
1.2 |
P_TouchSpecialThing
{P_INTER}.P_TouchSpecialThing
|
266 |
316 |
1.2 |
G_DoPlayDemo
{G_GAME}.G_DoPlayDemo
|
34 |
40 |
1.2 |
W_LumpLength
{W_WAD}.W_LumpLength
|
6 |
7 |
1.2 |
S_StopSound
{S_SOUND}.S_StopSound
|
12 |
14 |
1.2 |
P_SetMobjState
{P_MOBJ}.P_SetMobjState
|
24 |
28 |
1.2 |
R_RenderSegLoop
{R_SEGS}.R_RenderSegLoop
|
123 |
143 |
1.2 |
WI_loadData
{WI_STUFF}.WI_loadData
|
98 |
113 |
1.2 |
R_InitSpriteLumps
{R_DATA}.R_InitSpriteLumps
|
20 |
23 |
1.2 |
P_LookForPlayers
{P_ENEMY}.P_LookForPlayers
|
47 |
54 |
1.1 |
R_AddLine
{R_BSP}.R_AddLine
|
61 |
70 |
1.1 |
P_MovePsprites
{P_PSPR}.P_MovePsprites
|
21 |
24 |
1.1 |
R_DrawViewBorder
{R_DRAW}.R_DrawViewBorder
|
22 |
25 |
1.1 |
G_PlayerReborn
{G_GAME}.G_PlayerReborn
|
30 |
34 |
1.1 |
ST_Drawer
{ST_STUFF}.ST_Drawer
|
8 |
9 |
1.1 |
R_DrawPlayerSprites
{R_THINGS}.R_DrawPlayerSprites
|
24 |
27 |
1.1 |
R_ClearPlanes
{R_PLANE}.R_ClearPlanes
|
16 |
18 |
1.1 |
WI_drawNum
{WI_STUFF}.WI_drawNum
|
41 |
46 |
1.1 |
W_ReadLump
{W_WAD}.W_ReadLump
|
25 |
28 |
1.1 |
P_NewChaseDir
{P_ENEMY}.P_NewChaseDir
|
100 |
112 |
1.1 |
P_FindLowestCeilingSurrounding
{P_SPEC}.P_FindLowestCeilingSurrounding
|
17 |
19 |
1.1 |
WI_drawLF
{WI_STUFF}.WI_drawLF
|
9 |
10 |
1.1 |
WI_drawEL
{WI_STUFF}.WI_drawEL
|
9 |
10 |
1.1 |
S_getChannel
{S_SOUND}.S_GetChannel
|
37 |
41 |
1.1 |
P_BlockLinesIterator
{P_MAPUTL}.P_BlockLinesIterator
|
28 |
31 |
1.1 |
PTR_UseTraverse
{P_MAP}.PTR_UseTraverse
|
19 |
21 |
1.1 |
G_DoLoadLevel
{G_GAME}.G_DoLoadLevel
|
38 |
42 |
1.1 |
wipe_initMelt
{F_WIPE}.wipe_initMelt
|
20 |
22 |
1.1 |
WI_initStats
{WI_STUFF}.WI_initStats
|
10 |
11 |
1.1 |
P_Ticker
{P_TICK}.P_Ticker
|
20 |
22 |
1.1 |
P_FireWeapon
{P_PSPR}.P_FireWeapon
|
10 |
11 |
1.1 |
P_SpawnPlayer
{P_MOBJ}.P_SpawnPlayer
|
42 |
46 |
1.1 |
P_CheckMissileRange
{P_ENEMY}.P_CheckMissileRange
|
42 |
46 |
1.1 |
P_GroupLines
{P_SETUP}.P_GroupLines
|
64 |
70 |
1.1 |
R_InitSpriteDefs
{R_THINGS}.R_InitSpriteDefs
|
76 |
83 |
1.1 |
P_CrossBSPNode
{P_SIGHT}.P_CrossBSPNode
|
23 |
25 |
1.1 |
P_RecursiveSound
{P_ENEMY}.P_RecursiveSound
|
36 |
39 |
1.1 |
P_GiveBody
{P_INTER}.P_GiveBody
|
12 |
13 |
1.1 |
R_RenderMaskedSegRange
{R_SEGS}.R_RenderMaskedSegRange
|
65 |
70 |
1.1 |
P_UseLines
{P_MAP}.P_UseLines
|
15 |
16 |
1.1 |
G_DoNewGame
{G_GAME}.G_DoNewGame
|
15 |
16 |
1.1 |
P_MovePlayer
{P_USER}.P_MovePlayer
|
16 |
17 |
1.1 |
R_DrawPSprite
{R_THINGS}.R_DrawPSprite
|
68 |
72 |
1.1 |
P_SpawnMapThing
{P_MOBJ}.P_SpawnMapThing
|
69 |
73 |
1.1 |
P_PlayerThink
{P_USER}.P_PlayerThink
|
105 |
111 |
1.1 |
G_CheckDemoStatus
{G_GAME}.G_CheckDemoStatus
|
37 |
39 |
1.1 |
R_InstallSpriteLump
{R_THINGS}.R_InstallSpriteLump
|
40 |
42 |
1.1 |
R_InitTranslationTables
{R_DRAW}.R_InitTranslationTables
|
20 |
21 |
1.1 |
PIT_AddThingIntercepts
{P_MAPUTL}.PIT_AddThingIntercepts
|
43 |
45 |
1.0 |
R_DrawTranslatedColumn
{R_DRAW}.R_DrawTranslatedColumn
|
26 |
27 |
1.0 |
G_InitNew
{G_GAME}.G_InitNew
|
95 |
98 |
1.0 |
P_PointOnDivlineSide
{P_MAPUTL}.P_PointOnDivlineSide
|
35 |
36 |
1.0 |
PTR_ShootTraverse
{P_MAP}.PTR_ShootTraverse
|
73 |
75 |
1.0 |
P_XYMovement
{P_MOBJ}.P_XYMovement
|
103 |
105 |
1.0 |
R_DrawPlanes
{R_PLANE}.R_DrawPlanes
|
62 |
63 |
1.0 |
G_BuildTiccmd
{G_GAME}.G_BuildTiccmd
|
165 |
167 |
1.0 |
R_ProjectSprite
{R_THINGS}.R_ProjectSprite
|
105 |
106 |
1.0 |
wipe_doColorXForm
{F_WIPE}.wipe_doColorXForm
|
40 |
40 |
1.0 |
getNextSector
{P_SPEC}.getNextSector
|
10 |
10 |
1.0 |
WI_updateShowNextLoc
{WI_STUFF}.WI_updateShowNextLoc
|
8 |
8 |
1.0 |
WI_checkForAccelerate
{WI_STUFF}.WI_checkForAccelerate
|
27 |
27 |
1.0 |
S_SetSfxVolume
{S_SOUND}.S_SetSfxVolume
|
6 |
6 |
1.0 |
STlib_init
{ST_LIB}.STlib_init
|
4 |
4 |
1.0 |
ST_Ticker
{ST_STUFF}.ST_Ticker
|
7 |
7 |
1.0 |
R_PointInSubsector
{R_MAIN}.R_PointInSubsector
|
18 |
18 |
1.0 |
R_NewVisSprite
{R_THINGS}.R_NewVisSprite
|
7 |
7 |
1.0 |
P_PointOnLineSide
{P_MAPUTL}.P_PointOnLineSide
|
29 |
29 |
1.0 |
P_CheckMissileSpawn
{P_MOBJ}.P_CheckMissileSpawn
|
11 |
11 |
1.0 |
P_BringUpWeapon
{P_PSPR}.P_BringUpWeapon
|
12 |
12 |
1.0 |
I_UnRegisterSong
{I_SOUND}.I_UnregisterSong
|
4 |
4 |
1.0 |
I_StopSound
{I_SOUND}.I_StopSound
|
4 |
4 |
1.0 |
I_SoundIsPlaying
{I_SOUND}.I_SoundIsPlaying
|
4 |
4 |
1.0 |
I_SetMusicVolume
{I_SOUND}.I_SetMusicVolume
|
4 |
4 |
1.0 |
I_ResumeSong
{I_SOUND}.I_ResumeSong
|
4 |
4 |
1.0 |
I_PauseSong
{I_SOUND}.I_PauseSong
|
4 |
4 |
1.0 |
I_GetSfxLumpNum
{I_SOUND}.I_GetSfxLumpNum
|
6 |
6 |
1.0 |
G_PlayerFinishLevel
{G_GAME}.G_PlayerFinishLevel
|
12 |
12 |
1.0 |
ExtractFileBase
{W_WAD}.ExtractFileBase
|
22 |
22 |
1.0 |
D_ProcessEvents
{D_MAIN}.D_ProcessEvents
|
16 |
16 |
1.0 |
D_PostEvent
{D_MAIN}.D_PostEvent
|
5 |
5 |
1.0 |
D_PageTicker
{D_MAIN}.D_PageTicker
|
5 |
5 |
1.0 |
D_PageDrawer
{D_DISPLAY}.D_PageDrawer
|
4 |
4 |
1.0 |
P_SlideMove
{P_MAP}.P_SlideMove_try
{P_MAP}.P_SlideMove
|
71 |
70 |
1.0 |
P_ChangeSwitchTexture
{P_SWITCH}.P_ChangeSwitchTexture
|
51 |
50 |
1.0 |
P_UseSpecialLine
{P_SWITCH}.P_UseSpecialLine
|
249 |
243 |
1.0 |
P_PathTraverse
{P_MAPUTL}.P_PathTraverse
|
111 |
108 |
1.0 |
P_SetupLevel
{P_SETUP}.P_SetupLevel
|
71 |
69 |
1.0 |
P_DivlineSide
{P_SIGHT}.P_DivlineSide
|
35 |
34 |
1.0 |
P_DeathThink
{P_USER}.P_DeathThink
|
35 |
34 |
1.0 |
P_HitSlideLine
{P_MAP}.P_HitSlideLine
|
33 |
32 |
1.0 |
P_CheckSight
{P_SIGHT}.P_CheckSight
|
32 |
31 |
1.0 |
R_DrawColumnInCache
{R_DATA}.R_DrawColumnInCache
|
28 |
27 |
1.0 |
S_ChangeMusic
{S_SOUND}.S_ChangeMusic
|
26 |
25 |
1.0 |
P_CalcHeight
{P_USER}.P_CalcHeight
|
45 |
43 |
1.0 |
G_DoCompleted
{G_GAME}.G_DoCompleted
|
103 |
98 |
1.0 |
ST_doPaletteStuff
{ST_STUFF}.ST_doPaletteStuff
|
39 |
37 |
0.9 |
R_DrawVisSprite
{R_THINGS}.R_DrawVisSprite
|
37 |
35 |
0.9 |
G_BeginRecording
{G_GAME}.G_BeginRecording
|
16 |
15 |
0.9 |
R_PointOnSegSide
{R_MAIN}.R_PointOnSegSide
|
47 |
44 |
0.9 |
P_UnsetThingPosition
{P_MAPUTL}.P_UnsetThingPosition
|
31 |
29 |
0.9 |
P_SpawnMissile
{P_MOBJ}.P_SpawnMissile
|
29 |
27 |
0.9 |
R_PointOnSide
{R_MAIN}.R_PointOnSide
|
39 |
36 |
0.9 |
P_KillMobj
{P_INTER}.P_KillMobj
|
63 |
58 |
0.9 |
P_InitSwitchList
{P_SWITCH}.P_InitSwitchList
|
34 |
31 |
0.9 |
A_Chase
{P_ENEMY}.A_Chase
|
79 |
72 |
0.9 |
WI_Start
{WI_STUFF}.WI_Start
|
11 |
10 |
0.9 |
G_Ticker
{G_GAME}.G_Ticker
|
123 |
111 |
0.9 |
P_ThingHeightClip
{P_MAP}.P_ThingHeightClip
|
20 |
18 |
0.9 |
P_AproxDistance
{P_MAPUTL}.P_AproxDistance
|
10 |
9 |
0.9 |
A_Look
{P_ENEMY}.A_Look
|
48 |
43 |
0.9 |
R_Init
{R_MAIN}.R_Init
|
19 |
17 |
0.9 |
R_MapPlane
{R_PLANE}.R_MapPlane
|
47 |
42 |
0.9 |
PIT_AddLineIntercepts
{P_MAPUTL}.PIT_AddLineIntercepts
|
37 |
33 |
0.9 |
P_Thrust
{P_USER}.P_Thrust
|
9 |
8 |
0.9 |
P_DamageMobj
{P_INTER}.P_DamageMobj
|
107 |
95 |
0.9 |
WI_Ticker
{WI_STUFF}.WI_Ticker
|
26 |
23 |
0.9 |
WI_updateNoState
{WI_STUFF}.WI_updateNoState
|
8 |
7 |
0.9 |
ST_Start
{ST_STUFF}.ST_Start
|
8 |
7 |
0.9 |
W_InitMultipleFiles
{W_WAD}.W_InitMultipleFiles
|
15 |
13 |
0.9 |
R_RenderPlayerView
{R_MAIN}.R_RenderPlayerView
|
15 |
13 |
0.9 |
P_SpawnPuff
{P_MOBJ}.P_SpawnPuff
|
15 |
13 |
0.9 |
A_PosAttack
{P_ENEMY}.A_PosAttack
|
15 |
13 |
0.9 |
WI_updateStats
{WI_STUFF}.WI_updateStats
|
88 |
76 |
0.9 |
P_GiveAmmo
{P_INTER}.P_GiveAmmo
|
65 |
56 |
0.9 |
PIT_ChangeSector
{P_MAP}.PIT_ChangeSector
|
36 |
31 |
0.9 |
M_AddToBox
{M_BBOX}.M_AddToBox
|
14 |
12 |
0.9 |
R_CheckPlane
{R_PLANE}.R_CheckPlane
|
48 |
41 |
0.9 |
P_SetThingPosition
{P_MAPUTL}.P_SetThingPosition
|
40 |
34 |
0.9 |
A_WeaponReady
{P_PSPR}.A_WeaponReady
|
40 |
34 |
0.9 |
ST_createWidgets
{ST_STUFF}.ST_createWidgets
|
126 |
107 |
0.8 |
W_AddFile
{W_WAD}.W_AddFile
|
66 |
56 |
0.8 |
S_StopMusic
{S_SOUND}.S_StopMusic
|
13 |
11 |
0.8 |
D_DoAdvanceDemo
{D_MAIN}.D_DoAdvanceDemo
|
63 |
53 |
0.8 |
S_StopChannel
{S_SOUND}.S_StopChannel
|
25 |
21 |
0.8 |
W_CacheLumpNum
{W_WAD}.W_CacheLumpNum
|
18 |
15 |
0.8 |
P_SpawnBlood
{P_MOBJ}.P_SpawnBlood
|
18 |
15 |
0.8 |
P_GiveArmor
{P_INTER}.P_GiveArmor
|
12 |
10 |
0.8 |
NetUpdate
{D_NET}.NetUpdate
|
60 |
50 |
0.8 |
EV_VerticalDoor
{P_DOORS}.EV_VerticalDoor
|
121 |
100 |
0.8 |
P_RemoveMobj
{P_MOBJ}.P_RemoveMobj
|
17 |
14 |
0.8 |
R_StoreWallRange
{R_SEGS}.R_StoreWallRange
|
270 |
221 |
0.8 |
R_InitData
{R_DATA}.R_InitData
|
11 |
9 |
0.8 |
M_ChooseSkill
{M_MENU}.M_ChooseSkill
|
11 |
9 |
0.8 |
R_Subsector
{R_BSP}.R_Subsector
|
38 |
31 |
0.8 |
S_UpdateSounds
{S_SOUND}.S_UpdateSounds
|
57 |
46 |
0.8 |
WI_slamBackground
{WI_STUFF}.WI_slamBackground
|
5 |
4 |
0.8 |
P_RunThinkers
{P_TICK}.P_RunThinkers
|
20 |
16 |
0.8 |
M_Random
{M_RANDOM}.M_Random
{I_MAIN}.m_random
|
5 |
4 |
0.8 |
I_PlaySong
{I_SOUND}.I_PlaySong
|
5 |
4 |
0.8 |
G_RecordDemo
{G_GAME}.G_RecordDemo
|
15 |
12 |
0.8 |
A_TroopAttack
{P_ENEMY}.A_TroopAttack
|
15 |
12 |
0.8 |
P_LoadSubsectors
{P_SETUP}.P_LoadSubSectors
|
19 |
15 |
0.8 |
M_Init
{M_MENU}.M_Init
|
33 |
26 |
0.8 |
ST_updateFaceWidget
{ST_STUFF}.ST_UpdateFaceWidget
|
136 |
107 |
0.8 |
A_Punch
{P_PSPR}.A_Punch
|
23 |
18 |
0.8 |
P_TryWalk
{P_ENEMY}.P_TryWalk
|
9 |
7 |
0.8 |
P_LoadVertexes
{P_SETUP}.P_LoadVertexes
|
18 |
14 |
0.8 |
P_GivePower
{P_INTER}.P_GivePower
|
36 |
28 |
0.8 |
M_StartControlPanel
{M_MENU}.M_StartControlPanel
|
9 |
7 |
0.8 |
G_TimeDemo
{G_GAME}.G_TimeDemo
|
9 |
7 |
0.8 |
G_SecretExitLevel
{G_GAME}.G_SecretExitLevel
|
9 |
7 |
0.8 |
ST_calcPainOffset
{ST_STUFF}.ST_calcPainOffset
|
13 |
10 |
0.8 |
M_NewGame
{M_MENU}.M_NewGame
|
13 |
10 |
0.8 |
G_ReadDemoTiccmd
{G_GAME}.G_ReadDemoTiccmd
|
13 |
10 |
0.8 |
G_WriteDemoTiccmd
{G_GAME}.G_WriteDemoTiccmd
|
17 |
13 |
0.8 |
R_PointToDist
{R_MAIN}.R_PointToDist
|
21 |
16 |
0.8 |
ST_Stop
{ST_STUFF}.ST_Stop
|
8 |
6 |
0.8 |
R_ClearClipSegs
{R_BSP}.R_ClearClipSegs
|
8 |
6 |
0.8 |
P_NoiseAlert
{P_ENEMY}.P_NoiseAlert
|
8 |
6 |
0.8 |
P_GunShot
{P_PSPR}.P_GunShot
|
12 |
9 |
0.8 |
P_BulletSlope
{P_PSPR}.P_BulletSlope
|
16 |
12 |
0.8 |
P_AimLineAttack
{P_MAP}.P_AimLineAttack
|
24 |
18 |
0.8 |
M_Ticker
{M_MENU}.M_Ticker
|
8 |
6 |
0.8 |
M_ClearRandom
{M_RANDOM}.M_ClearRandom
|
4 |
3 |
0.8 |
A_Scream
{P_ENEMY}.A_Scream
|
28 |
21 |
0.8 |
A_Raise
{P_PSPR}.A_Raise
|
12 |
9 |
0.8 |
A_Lower
{P_PSPR}.A_Lower
|
20 |
15 |
0.8 |
A_Light0
{P_PSPR}.A_Light0
|
4 |
3 |
0.8 |
WI_drawOnLnode
{WI_STUFF}.WI_drawOnLnode
|
39 |
29 |
0.7 |
P_BoxOnLineSide
{P_MAPUTL}.P_BoxOnLineSide
|
39 |
29 |
0.7 |
P_LineOpening
{P_MAPUTL}.P_LineOpening
|
27 |
20 |
0.7 |
T_MovePlane
{P_FLOOR}.T_MovePlane
|
133 |
98 |
0.7 |
R_InitTextures
{R_DATA}.R_InitTextures
|
125 |
92 |
0.7 |
S_SetMusicVolume
{S_SOUND}.S_SetMusicVolume
|
11 |
8 |
0.7 |
P_ZMovement
{P_MOBJ}.P_ZMovement
|
76 |
55 |
0.7 |
WI_initShowNextLoc
{WI_STUFF}.WI_initShowNextLoc
|
7 |
5 |
0.7 |
M_VerifyNightmare
{M_MENU}.M_VerifyNightmare
|
7 |
5 |
0.7 |
WI_drawPercent
{WI_STUFF}.WI_drawPercent
|
10 |
7 |
0.7 |
WI_Drawer
{WI_STUFF}.WI_Drawer
|
20 |
14 |
0.7 |
M_Episode
{M_MENU}.M_Episode
|
20 |
14 |
0.7 |
A_PlayerScream
{P_ENEMY}.A_PlayerScream
|
10 |
7 |
0.7 |
V_DrawBlock
{V_VIDEO}.V_DrawBlock
|
26 |
18 |
0.7 |
A_FirePistol
{P_PSPR}.A_FirePistol
|
13 |
9 |
0.7 |
D_Display
{I_MAIN}.d_display
{D_DISPLAY}.D_Display
|
116 |
80 |
0.7 |
P_SpawnMobj
{P_MOBJ}.P_SpawnMobj
|
41 |
28 |
0.7 |
P_BlockThingsIterator
{P_MAPUTL}.P_BlockThingsIterator
|
22 |
15 |
0.7 |
WI_initNoState
{WI_STUFF}.WI_initNoState
|
6 |
4 |
0.7 |
ST_doRefresh
{ST_STUFF}.ST_doRefresh
|
6 |
4 |
0.7 |
R_VideoErase
{R_DRAW}.R_VideoErase
|
6 |
4 |
0.7 |
P_InterceptVector2
{P_SIGHT}.P_InterceptVector2
|
15 |
10 |
0.7 |
P_Init
{P_SETUP}.P_Init
|
6 |
4 |
0.7 |
P_GiveCard
{P_INTER}.P_GiveCard
|
9 |
6 |
0.7 |
I_StopSong
{I_SOUND}.I_StopSong
|
6 |
4 |
0.7 |
G_DoWorldDone
{G_GAME}.G_DoWorldDone
|
9 |
6 |
0.7 |
D_StartTitle
{D_MAIN}.D_StartTitle
|
6 |
4 |
0.7 |
A_FaceTarget
{P_ENEMY}.A_FaceTarget
|
12 |
8 |
0.7 |
R_ScaleFromGlobalAngle
{R_MAIN}.R_ScaleFromGlobalAngle
|
39 |
25 |
0.6 |
P_CheckAmmo
{P_PSPR}.P_CheckAmmo
|
66 |
42 |
0.6 |
R_PointToAngle
{R_MAIN}.R_PointToAngle
|
63 |
40 |
0.6 |
W_GetNumForName
{W_WAD}.W_GetNumForName
|
8 |
5 |
0.6 |
S_Start
{S_SOUND}.S_Start
|
32 |
20 |
0.6 |
S_ResumeSound
{S_SOUND}.S_ResumeSound
|
8 |
5 |
0.6 |
S_PauseSound
{S_SOUND}.S_PauseSound
|
8 |
5 |
0.6 |
V_CopyRect
{V_VIDEO}.V_CopyRect
|
34 |
21 |
0.6 |
FixedDiv2
{M_FIXED}.FixedDiv2
|
13 |
8 |
0.6 |
P_LoadSideDefs
{P_SETUP}.P_LoadSideDefs
|
23 |
14 |
0.6 |
WI_drawNoState
{WI_STUFF}.WI_drawNoState
|
5 |
3 |
0.6 |
SlopeDiv
{TABLES}.SlopeDiv
|
10 |
6 |
0.6 |
ST_loadData
{ST_STUFF}.ST_loadData
|
5 |
3 |
0.6 |
P_Random
{M_RANDOM}.P_Random
|
5 |
3 |
0.6 |
G_ExitLevel
{G_GAME}.G_ExitLevel
|
5 |
3 |
0.6 |
G_DeferedPlayDemo
{G_GAME}.G_DeferedPlayDemo
|
5 |
3 |
0.6 |
R_DrawColumn
{R_DRAW}.R_DrawColumn
|
66 |
39 |
0.6 |
wipe_ScreenWipe
{F_WIPE}.wipe_ScreenWipe
|
30 |
17 |
0.6 |
S_AdjustSoundParams
{S_SOUND}.S_AdjustSoundParams
|
55 |
31 |
0.6 |
P_LoadSectors
{P_SETUP}.P_LoadSectors
|
25 |
14 |
0.6 |
P_LineAttack
{P_MAP}.P_LineAttack
|
22 |
12 |
0.5 |
W_CacheLumpName
{W_WAD}.W_CacheLumpName
|
6 |
3 |
0.5 |
S_StartMusic
{S_SOUND}.S_StartMusic
|
4 |
2 |
0.5 |
ST_diffDraw
{ST_STUFF}.ST_diffDraw
|
4 |
2 |
0.5 |
ST_Init
{ST_STUFF}.ST_Init
|
6 |
3 |
0.5 |
R_SetViewSize
{R_MAIN}.R_SetViewSize
|
8 |
4 |
0.5 |
R_InitSkyMap
{R_SKY}.R_InitSkyMap
|
4 |
2 |
0.5 |
R_ClearSprites
{R_THINGS}.R_ClearSprites
|
4 |
2 |
0.5 |
R_ClearDrawSegs
{R_BSP}.R_ClearDrawSegs
|
4 |
2 |
0.5 |
P_LoadNodes
{P_SETUP}.P_LoadNodes
|
28 |
14 |
0.5 |
P_InitThinkers
{P_TICK}.P_InitThinkers
|
4 |
2 |
0.5 |
M_StartMessage
{M_MENU}.M_StartMessage
|
14 |
7 |
0.5 |
M_SetupNextMenu
{M_MENU}.M_SetupNextMenu
|
6 |
3 |
0.5 |
M_DrawNewGame
{M_MENU}.M_DrawNewGame
|
6 |
3 |
0.5 |
I_UpdateSoundParams
{I_SOUND}.I_UpdateSoundParams
|
8 |
4 |
0.5 |
I_ReadScreen
{I_VIDEO}.I_ReadScreen
|
4 |
2 |
0.5 |
G_WorldDone
{G_GAME}.G_WorldDone
|
22 |
11 |
0.5 |
G_DeferedInitNew
{G_GAME}.G_DeferedInitNew
|
10 |
5 |
0.5 |
FixedMul
{M_FIXED}.FixedMul
|
6 |
3 |
0.5 |
D_AdvanceDemo
{D_MAIN}.D_AdvanceDemo
|
4 |
2 |
0.5 |
A_XScream
{P_ENEMY}.A_XScream
|
4 |
2 |
0.5 |
T_VerticalDoor
{P_DOORS}.T_VerticalDoor
|
117 |
58 |
0.5 |
W_CheckNumForName
{W_WAD}.W_CheckNumForName
|
25 |
12 |
0.5 |
M_DrawReadThis2
{M_MENU}.M_DrawReadThis2
|
19 |
9 |
0.5 |
M_DrawReadThis1
{M_MENU}.M_DrawReadThis1
|
19 |
9 |
0.5 |
P_LoadBlockMap
{P_SETUP}.P_LoadBlockMap
|
17 |
8 |
0.5 |
R_FlatNumForName
{R_DATA}.R_FlatNumForName
|
13 |
6 |
0.5 |
R_TextureNumForName
{R_DATA}.R_TextureNumForName
|
11 |
5 |
0.5 |
I_GetEvent
{I_VIDEO}.I_GetEvent
|
73 |
33 |
0.5 |
P_LoadSegs
{P_SETUP}.P_LoadSegs
|
34 |
14 |
0.4 |
WI_End
{WI_STUFF}.WI_End
|
5 |
2 |
0.4 |
R_PointToAngle2
{R_MAIN}.R_PointToAngle2
|
10 |
4 |
0.4 |
M_DrawMainMenu
{M_MENU}.M_DrawMainMenu
|
5 |
2 |
0.4 |
M_DrawEpisode
{M_MENU}.M_DrawEpisode
|
5 |
2 |
0.4 |
M_ClearMenus
{M_MENU}.M_ClearMenus
|
5 |
2 |
0.4 |
A_ReFire
{P_PSPR}.A_Refire
|
20 |
8 |
0.4 |
A_Fall
{P_ENEMY}.A_Fall
|
5 |
2 |
0.4 |
R_DrawSpan
{R_DRAW}.R_DrawSpan
|
85 |
31 |
0.4 |
wipe_EndScreen
{F_WIPE}.wipe_EndScreen
|
11 |
4 |
0.4 |
xlatekey
{I_INPUT}.TranslateKey
|
54 |
19 |
0.4 |
main
{I_MAIN}.main
|
9 |
3 |
0.3 |
R_InitPlanes
{R_PLANE}.R_InitPlanes
|
3 |
1 |
0.3 |
P_DropWeapon
{P_PSPR}.P_DropWeapon
|
6 |
2 |
0.3 |
I_UpdateNoBlit
{I_VIDEO}.I_UpdateNoBlit
|
3 |
1 |
0.3 |
I_StartFrame
{I_VIDEO}.I_StartFrame
|
3 |
1 |
0.3 |
wipe_StartScreen
{F_WIPE}.wipe_StartScreen
|
10 |
3 |
0.3 |
P_InterceptVector
{P_MAPUTL}.P_InterceptVector
|
41 |
12 |
0.3 |
wipe_exitColorXForm
{F_WIPE}.wipe_exitColorXForm
|
7 |
2 |
0.3 |
P_AddThinker
{P_TICK}.P_AddThinker
|
7 |
2 |
0.3 |
wipe_initColorXForm
{F_WIPE}.wipe_initColorXForm
|
8 |
2 |
0.3 |
V_DrawPatchDirect
{V_VIDEO}.V_DrawPatchDirect
|
8 |
2 |
0.3 |
I_StartSound
{I_SOUND}.I_StartSound
|
17 |
4 |
0.2 |
R_InitSprites
{R_THINGS}.R_InitSprites
|
9 |
2 |
0.2 |
P_LoadLineDefs
{P_SETUP}.P_LoadLineDefs
|
67 |
14 |
0.2 |
D_AddFile
{D_MAIN}.D_AddFile
|
10 |
2 |
0.2 |
I_GetTime
{I_SYSTEM}.I_GetTime
|
12 |
2 |
0.2 |
V_MarkRect
{V_VIDEO}.V_MarkRect
|
19 |
3 |
0.2 |
I_Tactile
{I_SYSTEM}.I_Tactile
|
7 |
1 |
0.1 |
V_Init
{V_VIDEO}.V_Init
|
8 |
1 |
0.1 |
I_UpdateSound
{I_SOUND}.I_UpdateSound
|
60 |
7 |
0.1 |
R_InitPointToAngle
{R_MAIN}.R_InitPointToAngle
|
12 |
1 |
0.1 |
R_InitTables
{R_MAIN}.R_InitTables
|
20 |
1 |
0.1 |
Stubbed |
TryRunTics
{D_NET}.TryRunTics
|
105 |
128 |
1.2 |
S_StartSound
{S_SOUND}.S_StartSound
|
53 |
60 |
1.1 |
V_DrawPatch
{V_VIDEO}.V_DrawPatch
|
48 |
45 |
0.9 |
WI_initVariables
{WI_STUFF}.WI_initVariables
|
32 |
25 |
0.8 |
G_Responder
{G_GAME}.G_Responder
|
80 |
52 |
0.7 |
M_Drawer
{M_MENU}.M_Drawer
|
51 |
29 |
0.6 |
P_GiveWeapon
{P_INTER}.P_GiveWeapon
|
43 |
22 |
0.5 |
A_VileStart
{P_ENEMY}.A_VileStart
|
4 |
2 |
0.5 |
A_Light2
{P_PSPR}.A_Light2
|
4 |
2 |
0.5 |
A_Light1
{P_PSPR}.A_Light1
|
4 |
2 |
0.5 |
A_Explode
{P_ENEMY}.A_Explode
|
4 |
2 |
0.5 |
A_BrainPain
{P_ENEMY}.A_BrainPain
|
4 |
2 |
0.5 |
A_BrainDie
{P_ENEMY}.A_BrainDie
|
4 |
2 |
0.5 |
I_Quit
{I_SYSTEM}.I_Quit
|
9 |
4 |
0.4 |
I_InitSound
{I_SOUND}.I_InitSound
|
54 |
22 |
0.4 |
M_Options
{M_MENU}.M_Options
|
5 |
2 |
0.4 |
I_Error
{I_MAIN}.i_error
|
15 |
6 |
0.4 |
A_StartFire
{P_ENEMY}.A_StartFire
|
5 |
2 |
0.4 |
A_SpawnSound
{P_ENEMY}.A_SpawnSound
|
5 |
2 |
0.4 |
A_Metal
{P_ENEMY}.A_Metal
|
5 |
2 |
0.4 |
A_Hoof
{P_ENEMY}.A_Hoof
|
5 |
2 |
0.4 |
A_FireCrackle
{P_ENEMY}.A_FireCrackle
|
5 |
2 |
0.4 |
A_FatRaise
{P_ENEMY}.A_FatRaise
|
5 |
2 |
0.4 |
A_BabyMetal
{P_ENEMY}.A_BabyMetal
|
5 |
2 |
0.4 |
D_DoomLoop
{D_MAIN}.D_DoomLoop
|
38 |
15 |
0.4 |
I_StartTic
{I_VIDEO}.I_StartTic
|
21 |
8 |
0.4 |
M_ReadThis2
{M_MENU}.M_ReadThis2
|
6 |
2 |
0.3 |
M_ReadThis
{M_MENU}.M_ReadThis
|
6 |
2 |
0.3 |
M_QuitDOOM
{M_MENU}.M_QuitDOOM
|
9 |
3 |
0.3 |
M_FinishReadThis
{M_MENU}.M_FinishReadThis
|
6 |
2 |
0.3 |
F_Responder
{F_FINALE}.F_Responder
|
6 |
2 |
0.3 |
A_OpenShotgun2
{P_ENEMY}.A_OpenShotgun2
|
6 |
2 |
0.3 |
A_LoadShotgun2
{P_ENEMY}.A_LoadShotgun2
|
6 |
2 |
0.3 |
A_BFGsound
{P_PSPR}.A_BFGSound
|
6 |
2 |
0.3 |
M_LoadDefaults
{M_MISC}.M_LoadDefaults
|
56 |
16 |
0.3 |
HUlib_eraseIText
{HU_LIB}.HUlib_eraseIText
|
7 |
2 |
0.3 |
A_SkelWhoosh
{P_ENEMY}.A_SkelWhoosh
|
7 |
2 |
0.3 |
A_PainDie
{P_ENEMY}.A_PainDie
|
7 |
2 |
0.3 |
A_PainAttack
{P_ENEMY}.A_PainAttack
|
7 |
2 |
0.3 |
A_GunFlash
{P_PSPR}.A_GunFlash
|
7 |
2 |
0.3 |
A_FireMissile
{P_PSPR}.A_FireMissile
|
7 |
2 |
0.3 |
A_FireBFG
{P_PSPR}.A_FireBFG
|
7 |
2 |
0.3 |
A_CyberAttack
{P_ENEMY}.A_CyberAttack
|
7 |
2 |
0.3 |
A_CloseShotgun2
{P_ENEMY}.A_CloseShotgun2
|
7 |
2 |
0.3 |
A_BspiAttack
{P_ENEMY}.A_BspiAttack
|
7 |
2 |
0.3 |
I_FinishUpdate
{I_VIDEO}.I_FinishUpdate
|
137 |
37 |
0.3 |
wipe_exitMelt
{F_WIPE}.wipe_exitMelt
|
8 |
2 |
0.3 |
A_CheckReload
{P_PSPR}.A_CheckReload
|
8 |
2 |
0.3 |
AM_Stop
{AM_MAP}.AM_Stop
|
8 |
2 |
0.3 |
M_Responder
{M_MENU}.M_Responder
|
316 |
78 |
0.2 |
I_InitGraphics
{I_VIDEO}.I_InitGraphics
|
153 |
36 |
0.2 |
D_DoomMain
{D_MAIN}.D_DoomMain
|
283 |
66 |
0.2 |
A_FirePlasma
{P_PSPR}.A_FirePlasma
|
10 |
2 |
0.2 |
M_LoadGame
{M_MENU}.M_LoadGame
|
11 |
2 |
0.2 |
HUlib_eraseSText
{HU_LIB}.HUlib_eraseSText
|
11 |
2 |
0.2 |
G_DoReborn
{G_GAME}.G_DoReborn
|
34 |
6 |
0.2 |
A_SpidRefire
{P_ENEMY}.A_SpidRefire
|
12 |
2 |
0.2 |
A_SargAttack
{P_ENEMY}.A_SargAttack
|
12 |
2 |
0.2 |
A_CPosRefire
{P_ENEMY}.A_CPosRefire
|
12 |
2 |
0.2 |
AM_Ticker
{AM_MAP}.AM_Ticker
|
12 |
2 |
0.2 |
I_InitNetwork
{I_NET}.I_InitNetwork
|
71 |
11 |
0.2 |
M_SaveGame
{M_MENU}.M_SaveGame
|
13 |
2 |
0.2 |
A_SkelMissile
{P_ENEMY}.A_SkelMissile
|
13 |
2 |
0.2 |
A_SkelFist
{P_ENEMY}.A_SkelFist
|
13 |
2 |
0.2 |
A_FatAttack2
{P_ENEMY}.A_FatAttack2
|
13 |
2 |
0.2 |
A_FatAttack1
{P_ENEMY}.A_FatAttack1
|
13 |
2 |
0.2 |
A_VileTarget
{P_ENEMY}.A_VileTarget
|
14 |
2 |
0.1 |
A_HeadAttack
{P_ENEMY}.A_HeadAttack
|
14 |
2 |
0.1 |
A_BruisAttack
{P_ENEMY}.A_BruisAttack
|
14 |
2 |
0.1 |
AM_Drawer
{AM_MAP}.AM_Drawer
|
14 |
2 |
0.1 |
WI_drawAnimatedBack
{WI_STUFF}.WI_drawAnimatedBack
|
15 |
2 |
0.1 |
A_FireShotgun
{P_PSPR}.A_FireShotgun
|
15 |
2 |
0.1 |
W_Reload
{W_WAD}.W_Reload
|
32 |
4 |
0.1 |
A_FatAttack3
{P_ENEMY}.A_FatAttack3
|
16 |
2 |
0.1 |
A_CPosAttack
{P_ENEMY}.A_CPosAttack
|
16 |
2 |
0.1 |
A_BrainSpit
{P_ENEMY}.A_BrainSpit
|
16 |
2 |
0.1 |
A_BrainExplode
{P_ENEMY}.A_BrainExplode
|
16 |
2 |
0.1 |
WI_initNetgameStats
{WI_STUFF}.WI_initNetGameStats
|
17 |
2 |
0.1 |
A_FireCGun
{P_PSPR}.A_FireCGun
|
17 |
2 |
0.1 |
A_Fire
{P_ENEMY}.A_Fire
|
17 |
2 |
0.1 |
G_DeathMatchSpawnPlayer
{G_GAME}.G_DeathMatchSpawnPlayer
|
19 |
2 |
0.1 |
A_BrainScream
{P_ENEMY}.A_BrainScream
|
19 |
2 |
0.1 |
R_DrawColumnLow
{R_DRAW}.R_DrawColumnLow
|
29 |
3 |
0.1 |
WI_initDeathmatchStats
{WI_STUFF}.WI_initDeathmatchStats
|
20 |
2 |
0.1 |
R_DrawSpanLow
{R_DRAW}.r_DrawSpanLow
|
30 |
3 |
0.1 |
EV_LightTurnOn
{P_LIGHTS}.EV_LightTurnOn
|
30 |
3 |
0.1 |
A_VileAttack
{P_ENEMY}.A_VileAttack
|
20 |
2 |
0.1 |
A_SkullAttack
{P_ENEMY}.A_SkullAttack
|
20 |
2 |
0.1 |
A_SPosAttack
{P_ENEMY}.A_SPosAttack
|
20 |
2 |
0.1 |
R_DrawFuzzColumn
{R_DRAW}.R_DrawFuzzColumn
|
31 |
3 |
0.1 |
A_KeenDie
{P_ENEMY}.A_KeenDie
|
21 |
2 |
0.1 |
M_ScreenShot
{M_MISC}.M_ScreenShot
|
22 |
2 |
0.1 |
A_BrainAwake
{P_ENEMY}.A_BrainAwake
|
22 |
2 |
0.1 |
A_BFGSpray
{P_PSPR}.A_BFGSpray
|
22 |
2 |
0.1 |
HUlib_eraseTextLine
{HU_LIB}.HUlib_eraseTextLine
|
24 |
2 |
0.1 |
A_FireShotgun2
{P_PSPR}.A_FireShotgun2
|
25 |
2 |
0.1 |
P_InitPicAnims
{P_SPEC}.P_InitPicAnims
|
30 |
2 |
0.1 |
P_NightmareRespawn
{P_MOBJ}.P_NightmareRespawn
|
32 |
2 |
0.1 |
EV_DoLockedDoor
{P_DOORS}.EV_DoLockedDoor
|
48 |
3 |
0.1 |
P_ShootSpecialLine
{P_SPEC}.P_ShootSpecialLine
|
33 |
2 |
0.1 |
F_Ticker
{F_FINALE}.F_Ticker
|
34 |
2 |
0.1 |
EV_DoDonut
{P_SPEC}.EV_DoDonut
|
51 |
3 |
0.1 |
P_RespawnSpecials
{P_MOBJ}.P_RespawnSpecials
|
35 |
2 |
0.1 |
F_Drawer
{F_FINALE}.F_Drawer
|
35 |
2 |
0.1 |
WI_drawNetgameStats
{WI_STUFF}.WI_drawNetgameStats
|
36 |
2 |
0.1 |
G_DoLoadGame
{G_GAME}.G_DoLoadGame
|
36 |
2 |
0.1 |
A_Saw
{P_PSPR}.A_Saw
|
36 |
2 |
0.1 |
WI_updateAnimatedBack
{WI_STUFF}.WI_updateAnimatedBack
|
41 |
2 |
0.0 |
G_DoSaveGame
{G_GAME}.G_DoSaveGame
|
42 |
2 |
0.0 |
A_SpawnFly
{P_ENEMY}.A_SpawnFly
|
42 |
2 |
0.0 |
EV_DoCeiling
{P_CEILNG}.EV_DoCeiling
|
64 |
3 |
0.0 |
P_PlayerInSpecialSector
{P_SPEC}.P_PlayerInSpecialSector
|
45 |
2 |
0.0 |
A_VileChase
{P_ENEMY}.A_VileChase
|
46 |
2 |
0.0 |
EV_DoDoor
{P_DOORS}.EV_DoDoor
|
71 |
3 |
0.0 |
WI_unloadData
{WI_STUFF}.WI_unloadData
|
50 |
2 |
0.0 |
A_Tracer
{P_ENEMY}.A_Tracer
|
53 |
2 |
0.0 |
EV_BuildStairs
{P_FLOOR}.EV_BuildStairs
|
80 |
3 |
0.0 |
IdentifyVersion
{D_MAIN}.IdentifyVersion
|
110 |
4 |
0.0 |
FindResponseFile
{D_MAIN}.FindResponseFile
|
57 |
2 |
0.0 |
P_UpdateSpecials
{P_SPEC}.P_UpdateSpecials
|
59 |
2 |
0.0 |
EV_DoPlat
{P_PLATS}.EV_DoPlat
|
89 |
3 |
0.0 |
D_ArbitrateNetStart
{D_NET}.D_ArbitrateNetStart
|
63 |
2 |
0.0 |
WI_drawDeathmatchStats
{WI_STUFF}.WI_drawDeathmatchStats
|
68 |
2 |
0.0 |
GetPackets
{D_NET}.GetPackets
|
75 |
2 |
0.0 |
R_PrecacheLevel
{R_DATA}.R_PrecacheLevel
|
77 |
2 |
0.0 |
F_StartFinale
{F_FINALE}.F_StartFinale
|
79 |
2 |
0.0 |
WI_updateDeathmatchStats
{WI_STUFF}.WI_updateDeathmatchStats
|
80 |
2 |
0.0 |
P_SpawnSpecials
{P_SPEC}.P_SpawnSpecials
|
84 |
2 |
0.0 |
EV_DoFloor
{P_FLOOR}.EV_DoFloor
|
166 |
3 |
0.0 |
AM_Responder
{AM_MAP}.AM_Responder
|
114 |
2 |
0.0 |
A_BossDeath
{P_ENEMY}.A_BossDeath
|
120 |
2 |
0.0 |
WI_updateNetgameStats
{WI_STUFF}.WI_updateNetgameStats
|
126 |
2 |
0.0 |
ST_Responder
{ST_STUFF}.ST_Responder
|
159 |
2 |
0.0 |
P_CrossSpecialLine
{P_SPEC}.P_CrossSpecialLine
|
301 |
2 |
0.0 |
Moved |
strupr
|
Upcase a string, replaced with Eiffel features
|
myioctl
|
Legacy sound interface, replaced with SDL |
grabsharedmemory
|
X11 video handling, replaced with SDL |
getsfx
|
Legacy sound interface, replaced with SDL |
filelength
|
Get file length, replaced with Eiffel features
|
createnullcursor
|
X11 video output code, replaced with SDL |
addsfx
|
Sound handling, covered by SDL |
Z_Malloc
|
Zone memory management, replaced with Eiffel memory model
|
Z_Init
|
Zone memory management, replaced with Eiffel memory model
|
Z_FreeTags
|
Zone memory management, replaced with Eiffel memory model
|
Z_FreeMemory
|
Zone memory management, replaced with Eiffel memory model
|
Z_Free
|
Zone memory management, replaced with Eiffel memory model
|
Z_FileDumpHeap
|
Zone memory management, replaced with Eiffel memory model
|
Z_DumpHeap
|
Zone memory management, replaced with Eiffel memory model
|
Z_ClearZone
|
Zone memory management, replaced with Eiffel memory model
|
Z_CheckHeap
|
Zone memory management, replaced with Eiffel memory model
|
Z_ChangeTag2
|
Zone memory management, replaced with Eiffel GC
|
SwapSHORT
|
File endianness handling, replaced with Eiffel features
|
SwapLONG
|
File endianness handling, replaced with Eiffel features
|
InitExpand2
|
Video upscaling, covered by SDL |
InitExpand
|
Video upscaling, covered by SDL |
I_SubmitSound
|
Not needed with SDL |
I_SoundDelTimer
|
Not needed with SDL |
I_QrySongPlaying
|
Originally unused |
I_HandleSoundTimer
|
Originally unused |
I_EndRead
|
Originally empty, simplified out |
I_BaseTiccmd
|
Simplified out |
Expand4
|
Video upscaling, covered by SDL |
Not yet ported |
AM_LevelInit
|
— |
— |
— |
AM_Start
|
— |
— |
— |
AM_activateNewScale
|
— |
— |
— |
AM_addMark
|
— |
— |
— |
AM_changeWindowLoc
|
— |
— |
— |
AM_changeWindowScale
|
— |
— |
— |
AM_clearFB
|
— |
— |
— |
AM_clearMarks
|
— |
— |
— |
AM_clipMline
|
— |
— |
— |
AM_doFollowPlayer
|
— |
— |
— |
AM_drawCrosshair
|
— |
— |
— |
AM_drawFline
|
— |
— |
— |
AM_drawGrid
|
— |
— |
— |
AM_drawLineCharacter
|
— |
— |
— |
AM_drawMarks
|
— |
— |
— |
AM_drawMline
|
— |
— |
— |
AM_drawPlayers
|
— |
— |
— |
AM_drawThings
|
— |
— |
— |
AM_drawWalls
|
— |
— |
— |
AM_findMinMaxBoundaries
|
— |
— |
— |
AM_getIslope
|
— |
— |
— |
AM_initVariables
|
— |
— |
— |
AM_loadPics
|
— |
— |
— |
AM_maxOutWindowScale
|
— |
— |
— |
AM_minOutWindowScale
|
— |
— |
— |
AM_restoreScaleAndLoc
|
— |
— |
— |
AM_rotate
|
— |
— |
— |
AM_saveScaleAndLoc
|
— |
— |
— |
AM_unloadPics
|
— |
— |
— |
AM_updateLightLev
|
— |
— |
— |
A_PainShootSkull
|
— |
— |
— |
BindToLocalPort
|
— |
— |
— |
CheckAbort
|
— |
— |
— |
D_QuitNetGame
|
— |
— |
— |
EV_CeilingCrushStop
|
— |
— |
— |
EV_SlidingDoor
|
— |
— |
— |
EV_StartLightStrobing
|
— |
— |
— |
EV_StopPlat
|
— |
— |
— |
EV_Teleport
|
— |
— |
— |
EV_TurnTagLightsOff
|
— |
— |
— |
ExpandTics
|
— |
— |
— |
F_BunnyScroll
|
— |
— |
— |
F_CastDrawer
|
— |
— |
— |
F_CastPrint
|
— |
— |
— |
F_CastResponder
|
— |
— |
— |
F_CastTicker
|
— |
— |
— |
F_DrawPatchCol
|
— |
— |
— |
F_StartCast
|
— |
— |
— |
F_TextWrite
|
— |
— |
— |
G_CheckSpot
|
— |
— |
— |
G_CmdChecksum
|
— |
— |
— |
G_InitPlayer
|
— |
— |
— |
G_LoadGame
|
— |
— |
— |
G_SaveGame
|
— |
— |
— |
G_ScreenShot
|
— |
— |
— |
GetLocalAddress
|
— |
— |
— |
HGetPacket
|
— |
— |
— |
HSendPacket
|
— |
— |
— |
HUlib_addCharToTextLine
|
— |
— |
— |
HUlib_addLineToSText
|
— |
— |
— |
HUlib_addMessageToSText
|
— |
— |
— |
HUlib_addPrefixToIText
|
— |
— |
— |
HUlib_clearTextLine
|
— |
— |
— |
HUlib_delCharFromIText
|
— |
— |
— |
HUlib_delCharFromTextLine
|
— |
— |
— |
HUlib_drawIText
|
— |
— |
— |
HUlib_drawSText
|
— |
— |
— |
HUlib_drawTextLine
|
— |
— |
— |
HUlib_eraseLineFromIText
|
— |
— |
— |
HUlib_init
|
— |
— |
— |
HUlib_initIText
|
— |
— |
— |
HUlib_initSText
|
— |
— |
— |
HUlib_initTextLine
|
— |
— |
— |
HUlib_keyInIText
|
— |
— |
— |
HUlib_resetIText
|
— |
— |
— |
I_AllocLow
|
— |
— |
— |
I_BeginRead
|
— |
— |
— |
I_GetHeapSize
|
— |
— |
— |
I_InitMusic
|
— |
— |
— |
I_NetCmd
|
— |
— |
— |
I_SetSfxVolume
|
— |
— |
— |
I_ShutdownGraphics
|
— |
— |
— |
I_ShutdownMusic
|
— |
— |
— |
I_ShutdownSound
|
— |
— |
— |
I_SoundSetTimer
|
— |
— |
— |
I_WaitVBL
|
— |
— |
— |
I_ZoneBase
|
— |
— |
— |
M_ChangeDetail
|
— |
— |
— |
M_ChangeMessages
|
— |
— |
— |
M_ChangeSensitivity
|
— |
— |
— |
M_DoSave
|
— |
— |
— |
M_DrawEmptyCell
|
— |
— |
— |
M_DrawLoad
|
— |
— |
— |
M_DrawOptions
|
— |
— |
— |
M_DrawSave
|
— |
— |
— |
M_DrawSaveLoadBorder
|
— |
— |
— |
M_DrawSelCell
|
— |
— |
— |
M_DrawSound
|
— |
— |
— |
M_DrawText
|
— |
— |
— |
M_DrawThermo
|
— |
— |
— |
M_EndGame
|
— |
— |
— |
M_EndGameResponse
|
— |
— |
— |
M_LoadSelect
|
— |
— |
— |
M_MusicVol
|
— |
— |
— |
M_QuickLoad
|
— |
— |
— |
M_QuickLoadResponse
|
— |
— |
— |
M_QuickSave
|
— |
— |
— |
M_QuickSaveResponse
|
— |
— |
— |
M_QuitResponse
|
— |
— |
— |
M_ReadFile
|
— |
— |
— |
M_ReadSaveStrings
|
— |
— |
— |
M_SaveDefaults
|
— |
— |
— |
M_SaveSelect
|
— |
— |
— |
M_SfxVol
|
— |
— |
— |
M_SizeDisplay
|
— |
— |
— |
M_Sound
|
— |
— |
— |
M_StopMessage
|
— |
— |
— |
M_StringHeight
|
— |
— |
— |
M_StringWidth
|
— |
— |
— |
M_WriteFile
|
— |
— |
— |
M_WriteText
|
— |
— |
— |
NetbufferChecksum
|
— |
— |
— |
NetbufferSize
|
— |
— |
— |
PIT_RadiusAttack
|
— |
— |
— |
PIT_StompThing
|
— |
— |
— |
PIT_VileCheck
|
— |
— |
— |
P_ActivateInStasis
|
— |
— |
— |
P_ActivateInStasisCeiling
|
— |
— |
— |
P_AddActiveCeiling
|
— |
— |
— |
P_AddActivePlat
|
— |
— |
— |
P_AllocateThinker
|
— |
— |
— |
P_ArchivePlayers
|
— |
— |
— |
P_ArchiveSpecials
|
— |
— |
— |
P_ArchiveThinkers
|
— |
— |
— |
P_ArchiveWorld
|
— |
— |
— |
P_CalcSwing
|
— |
— |
— |
P_FindHighestCeilingSurrounding
|
— |
— |
— |
P_FindHighestFloorSurrounding
|
— |
— |
— |
P_FindLowestFloorSurrounding
|
— |
— |
— |
P_FindMinSurroundingLight
|
— |
— |
— |
P_FindNextHighestFloor
|
— |
— |
— |
P_FindSectorFromLineTag
|
— |
— |
— |
P_FindSlidingDoorType
|
— |
— |
— |
P_InitSlidingDoorFrames
|
— |
— |
— |
P_LoadThings
|
— |
— |
— |
P_MakeDivline
|
— |
— |
— |
P_RadiusAttack
|
— |
— |
— |
P_RemoveActiveCeiling
|
— |
— |
— |
P_RemoveActivePlat
|
— |
— |
— |
P_SpawnDoorCloseIn30
|
— |
— |
— |
P_SpawnDoorRaiseIn5Mins
|
— |
— |
— |
P_SpawnFireFlicker
|
— |
— |
— |
P_SpawnGlowingLight
|
— |
— |
— |
P_SpawnLightFlash
|
— |
— |
— |
P_SpawnPlayerMissile
|
— |
— |
— |
P_SpawnStrobeFlash
|
— |
— |
— |
P_TeleportMove
|
— |
— |
— |
P_UnArchivePlayers
|
— |
— |
— |
P_UnArchiveSpecials
|
— |
— |
— |
P_UnArchiveThinkers
|
— |
— |
— |
P_UnArchiveWorld
|
— |
— |
— |
PacketGet
|
— |
— |
— |
PacketSend
|
— |
— |
— |
R_AddPointToBox
|
— |
— |
— |
ST_unloadData
|
— |
— |
— |
ST_unloadGraphics
|
— |
— |
— |
STlib_drawNum
|
— |
— |
— |
STlib_initBinIcon
|
— |
— |
— |
STlib_initMultIcon
|
— |
— |
— |
STlib_initNum
|
— |
— |
— |
STlib_initPercent
|
— |
— |
— |
STlib_updateBinIcon
|
— |
— |
— |
STlib_updateMultIcon
|
— |
— |
— |
STlib_updateNum
|
— |
— |
— |
STlib_updatePercent
|
— |
— |
— |
S_StartSoundAtVolume
|
— |
— |
— |
T_FireFlicker
|
— |
— |
— |
T_Glow
|
— |
— |
— |
T_LightFlash
|
— |
— |
— |
T_MoveCeiling
|
— |
— |
— |
T_MoveFloor
|
— |
— |
— |
T_PlatRaise
|
— |
— |
— |
T_SlidingDoor
|
— |
— |
— |
T_StrobeFlash
|
— |
— |
— |
UDPsocket
|
— |
— |
— |
UploadNewPalette
|
— |
— |
— |
V_DrawPatchFlipped
|
— |
— |
— |
V_GetBlock
|
— |
— |
— |
WI_Responder
|
— |
— |
— |
WI_fragSum
|
— |
— |
— |
W_InitFile
|
— |
— |
— |
W_NumLumps
|
— |
— |
— |
W_Profile
|
— |
— |
— |
WritePCXfile
|
— |
— |
— |
cht_CheckCheat
|
— |
— |
— |
cht_GetParam
|
— |
— |
— |
getSector
|
— |
— |
— |
getSide
|
— |
— |
— |
twoSided
|
— |
— |
— |