note
	description: "d_items.c"
	license: "[
				Copyright (C) 1993-1996 by id Software, Inc.
				Copyright (C) 2005-2014 Simon Howard
				Copyright (C) 2021 Ilgiz Mustafin
		
				This program is free software; you can redistribute it and/or modify
				it under the terms of the GNU General Public License as published by
				the Free Software Foundation; either version 2 of the License, or
				(at your option) any later version.
		
				This program is distributed in the hope that it will be useful,
				but WITHOUT ANY WARRANTY; without even the implied warranty of
				MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
				GNU General Public License for more details.
		
				You should have received a copy of the GNU General Public License along
				with this program; if not, write to the Free Software Foundation, Inc.,
				51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
	]"

class 
	D_ITEMS

inherit
	STATENUM_T

	AMMOTYPE_T

	WEAPONTYPE_T

create 
	default_create

feature 

	Weaponinfo: ARRAY [WEAPONINFO_T]
		once
			create Result.make_filled (create {WEAPONINFO_T}, 0, Numweapons - 1)
			Result [0] := create {WEAPONINFO_T}.make (Am_noammo, S_punchup, S_punchdown, S_punch, S_punch1, S_null)
			Result [1] := create {WEAPONINFO_T}.make (Am_clip, S_pistolup, S_pistoldown, S_pistol, S_pistol1, S_pistolflash)
			Result [2] := create {WEAPONINFO_T}.make (Am_shell, S_sgunup, S_sgundown, S_sgun, S_sgun1, S_sgunflash1)
			Result [3] := create {WEAPONINFO_T}.make (Am_clip, S_chainup, S_chaindown, S_chain, S_chain1, S_chainflash1)
			Result [4] := create {WEAPONINFO_T}.make (Am_misl, S_missileup, S_missiledown, S_missile, S_missile1, S_missileflash1)
			Result [5] := create {WEAPONINFO_T}.make (Am_cell, S_plasmaup, S_plasmadown, S_plasma, S_plasma1, S_plasmaflash1)
			Result [6] := create {WEAPONINFO_T}.make (Am_cell, S_bfgup, S_bfgdown, S_bfg, S_bfg1, S_bfgflash1)
			Result [7] := create {WEAPONINFO_T}.make (Am_noammo, S_sawup, S_sawdown, S_saw, S_saw1, S_null)
			Result [8] := create {WEAPONINFO_T}.make (Am_shell, S_dsgunup, S_dsgundown, S_dsgun, S_dsgun1, S_dsgunflash1)
		ensure
				Result.lower = 0
				Result.count = Numweapons
			instance_free: class
		end
	
end -- class D_ITEMS

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