note description: "d_event.h" license: "[ Copyright (C) 1993-1996 by id Software, Inc. Copyright (C) 2005-2014 Simon Howard Copyright (C) 2021 Ilgiz Mustafin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ]" class D_EVENT create make feature make do end feature Maxevents: INTEGER_32 = 64 feature -- buttoncode_t Bt_attack: INTEGER_32 = 1 -- Press "fire". Bt_use: INTEGER_32 = 2 -- Use button, to open doors, activate switches. -- Flag: game events, not really buttons. Bt_special: INTEGER_32 = 128 Bt_specialmask: INTEGER_32 = 3 -- Flag, weapon change pending. -- If true, the next 3 bits hold weapon num. Bt_change: INTEGER_32 = 4 -- The 3bit weapon mask and shift, convenience. Bt_weaponmask: INTEGER_32 = 56 -- originally (8+16+32) Bt_weaponshift: INTEGER_32 = 3 Bts_pause: INTEGER_32 = 1 -- Pause the game. Bts_savegame: INTEGER_32 = 2 -- Save the game at each console. -- Savegame slot numbers -- occupy the second byte of buttons. Bts_savemask: INTEGER_32 = 28 -- originally (4+8+16) Bts_saveshift: INTEGER_32 = 2 end -- class D_EVENT
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